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Joined March 2009
From the blogs: CRM64Pro v0.​80.​0: A major milestone on the road to v1.​0.​0 bit.​ly/4ysCcb6
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From the blogs: (Airship Trader) Dev Blog #5 - A cozy little airship trip bit.​ly/4BgJrFI
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From the forums: New here! What's the best way to offer programming services or post Open for Work on GameDev.​net? bit.​ly/4zCy3CJ #gamedev
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From the blogs: A month of the free Hatchstead demo: would you back it at £8? bit.​ly/4ySHa1X
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From the forums: Foxxy3D is a spooky yet playful 3D platformer set in an interconnected world. We've spent the last couple of weeks refining the first area and getting the vibe for the game right! bit.​ly/4yMjCf4 #gamedev
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From the forums: [SLOPWARE] Batch image compression for Windows bit.​ly/4B6DU4H #gamedev
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From the forums: PULSE SHIFT: Aurora Prism — Android closed-test volunteers for a one-tap arcade game bit.​ly/3W6S6dP #gamedev
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From the blogs: Heavy Grace bit.​ly/4rX0Yik
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From the blogs: [Playtest Swap] Need 20 Testers for Android Bubble Popper 'Pop Frenzy' (Built in AIDE / Java 7) bit.​ly/4BiRCBK
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From the forums: Tokyo Canvas — looking for 2–4 PC artists for a painting-controls playtest bit.​ly/47QZgFK #gamedev
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From the blogs: Implementing Gamepad support for Menus | Planetary Awakening | Devlog #2 bit.​ly/3Vz4hjs
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From the blogs: Your design is stuck on one laptop - create a game project in your browser bit.​ly/4B8wePj
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From the blogs: Change Camera to Hide, enable looking left/right *solved* bit.​ly/3Wa7kPc
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From the forums: NABERON — real-time space strategy with fleet battles and planetary invasions bit.​ly/3WgOki6 #gamedev
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From the forums: Create a game in two months with no experience. bit.​ly/47Zslih #gamedev
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From the forums: Need help for my game bit.​ly/4sb3Rfl #gamedev
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From the forums: Makyu Breaker: a free browser home run challenge with magic pitches bit.​ly/47meti1 #gamedev
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From the forums: What is the problem with my game? bit.​ly/4hDYDoQ #gamedev
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From the forums: CHIP QUEST + CHIP SFX — free browser tools for 8-bit game audio bit.​ly/47bafK1 #gamedev
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From the blogs: Making the Interface Part of the Comic: UI Design in Dark Coffee bit.​ly/4y5lGhd
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