Game Boy Scene retweeted
#GBDK 2020 4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & features
New examples!
-MBC5 Rumble
- SNES NMI handler
- #MegaDuck Printer
github.com/gbdk-2020/gbdk-20…
#gbdev #smsdev #nesdev
Game Boy Scene retweeted
The first public release of GB BASIC v1.1 is now available
#gbbasic #wishlistwednesday #gbdev #gameboy #gamedev
Game Boy Scene retweeted
A community member has been building a fully open source (cores, firmware, hardware) FPGA console that supports GB/C and GBA out of the box. FPGA is 2x the Pocket, so we can do some fun things.
Crowdsupply is building the hardware. Let's make it happen
crowdsupply.com/second-bedro…
Game Boy Scene retweeted
CrossZGB v2025.0 is out!
Game Engine for #GameBoy #SMS #GameGear #MegaDuck
New features
-Coroutines for multi-task logic
-Custom build rules
-Collision groups
-Improved SMS/GG audio drivers
-Var width font & Dynamic map examples
-More features & fixes
github.com/gbdk-2020/CrossZG…
Game Boy Scene retweeted
#GBDK-2020 v4.4.0 is out!
-Improved #NES support
-SDCC 4.5 compiler
-Added Linux ARM binaries
-Many fixes & features
New examples!
- #MegaDuck Laptop hardware
- Text Dialog @JubilantLarold
- #GameBoy MBC7 Accelerometer & MBC3 RTC
github.com/gbdk-2020/gbdk-20…
#gbdev #smsdev #nesdev
Game Boy Scene retweeted
Save the date, the #GBCompo25 starts next month!
Bring your skills or learn new ones to create a game, a tool, a #demoscene or a music ROM for the #GameBoy and compete for over $5000 (and growing) in prizes!
itch.io/jam/gbcompo25
#gbdev #retrogaming
Game Boy Scene retweeted
RGBDS 0.9.2 released! It adds some new features, including more string functions in RGBASM and an excludable "background" color in RGBGFX; fixes some bugs (particularly with RGBGFX); and makes some things more convenient.
github.com/gbdev/rgbds/relea…
Game Boy Scene retweeted
My Game Boy Slideshow ROM Generator is now available at there.oughta.be/a/game-boy-s…
#gameboy #retrogaming
Game Boy Scene retweeted
Metal Miracle demo is now available on our itch page:
patmorita.itch.io/metal-mira…
Game Boy Scene retweeted
I've been thinking about how romhack distribution could work in an ideal, post-RHDN world.
Right now, there are so many friction points - getting & applying patches is cumbersome for users, and often they don't even know how to deal with ROM versions, patch formats, etc. (1/7)
Game Boy Scene retweeted
Open sourced my Light Color (GBC in a GB Light shell) PCB! (without the cool Tahk0 art sorry).
Merry Christmas
github.com/nataliethenerd/Lo…
Game Boy Scene retweeted
We're now accepting links submissions to Homebrew Hub.
Would you like to see the homebrew game you developed in the database? Simply open an issue over github.com/gbdev/homebrewhub… and provide some links.
hh.gbdev.io
Game Boy Scene retweeted
Mega Man World 4 DX is out now!
The entire Game Boy series is fully colorized at last!
Get it at marcrobledo.com/game-boy/meg…
#MegaMan #MegaManWorld4DX #MegaManMania #GameBoy #GameBoyColor #RomHacking
Game Boy Scene retweeted
Go in-depth with CRTOGRPHR as we interview them about their Game Dev journey making Zephyr's Pass!
gbstudiocentral.com/intervie…
#gbstudio #gamedev #gameboy
Game Boy Scene retweeted
My latest gameboy asset pack Adventure Assets Volume 2 is out now. 11 epic RPG .uge songs in varying styles along with 31 vgm SFX! beatscribe.itch.io/gameboy-a… #gameboy #gbstudio #chiptune #gbdk #hugetracker #8bit #gbdev #rgbds #assetpack #gamemaker #rpgmaker #homebrew #hugedriver
Game Boy Scene retweeted
I decided to finally open up laroldsretrogameyard.com/ . Old links to Larold's Jubilant Junkyard should redirect to the new site. I'll probably have to fix a couple small issues, so let me know if you run into anything. #GBA #gameboy #RETROGAMING #gamedevelopment





















