furroy retweeted
Text Adventure Game fans. Do you want to see something kinda cool? With daadbuilder.co.uk/ you can visualise your text adventure. This basically draws the map of my game for me, which is infinitely neater than the maps I drew when making my game!
furroy retweeted
I've released a beta my new tool to help make graphics and levels for 8bit computers.
hewco.itch.io/8bit-pixel-lab
It works with the real colour, pixel & screen limitations of each machine, helping you create authentic graphics without having to fight the hardware rules yourself.
furroy retweeted
Twitch now uses your channel to train generative AI by default.
You can opt out of some training here: twitch.tv/settings/security

ALT Training for Generative AI Allow your channel content to train generative AI content models at Amazon. Turning this off does not opt you out of Twitch and Amazon using your channel content for other purposes described in the Twitch Privacy Notice, including using AI-supported Twitch features that benefit the community by facilitating streamer growth and monetization (such as real-time sponsorship campaign assistance), viewer discovery (such as recommendations), and community safety (such as AutoMod). Learn more
furroy retweeted
Ultima VII Revisited // v0.2.1c, the Trinsic Demo
I must say, walking around Trinsic like this is pretty wild. So much love in this project from @ViridianGames and everyone involved. It's making magic happen!
Very excited to watch as it continues to progress
old school text adventure for c64
furroy.itch.io/urchin
furroy retweeted
Check out my game on itch, its available for free (but a donation to #CRY would be nice 🥰). Link below. #c64 #commodore #retrogames
stacbats.itch.io/waiterwaite…
furroy retweeted
Good morning! I am Anthony Salter, game programmer, and if you need to get stuff done, I'm your guy. I've worked on everything from indie to AAA, from small teams to huge projects. Looking for permanent or contract work in a remote setting!
furroy retweeted
I've written some words about what my Commodore 64 debugger "IceBro Lite" is about. It is a visual tool connecting to the binary monitor interface in VICE C64 I made for myself.
spacemoguls.com/2026/07/04/d…
furroy retweeted
Here is episode 5 of our Dishonored Dev Playthroughs:
youtu.be/wu425zSiHeQ?si=lJzp…
furroy retweeted
Everyone's sleeping on Magicians: The Devil's Deal. Ex-BioShock devs giving us a twisted, dark Victorian first-person shooter where your weapons are literal stage magic tricks. Absolutely insane art direction too. This is the most underrated announcement of the week by far.
furroy retweeted
RPGMaker publishers are taking down the RPGMakerWeb forums.
It's disgusting and insulting, these decisions from nameless corporate entities to destroy decades of resources and history that was build up by the RPGMaker community.
furroy retweeted
I wrote a little post about how I got my previous job where I was paid to make arcade emulators and a mega drive emulator, and where the first project lasted over 20 years:
spacemoguls.com/2026/06/08/f…
furroy retweeted
🐞Update 2.5 is now live and squishing bugs
🔗bit.ly/4e0FGcU
furroy retweeted
The game is currently on -20% off sale at residenthievil.com for all you future medical malpractice yearners.
furroy retweeted
Dishonored Fans! Part 2 of 9 of our developer let's play will go live tomorrow at 8am Pacific.
youtu.be/YJrU-l0UDb4?si=hv_f…
furroy retweeted
Thanks to all the Thieves who supported yesterday's launch!
We're hearing your feedback and laying out a plan for updates:
🔗bit.ly/42JtyYC
furroy retweeted
The Trinsic-based introductory sequence of "Ultima 7" is now fully playable in "Ultima VII: Revisited," Anthony Salter's 3D remake of the game.
































