I enable others to do more. GitHub/npm dev, but opinions expressed are my own. BS: @fritzy.io

Kennewick, WA
Joined April 2008
I got caught up in the Microsoft layoffs last week. I'll miss working with such a great team at GitHub/npm. If you need a big data nerd on your team with a wide range of expertise, reach out! raw.githubusercontent.com/fr…
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Nathan Fritz πŸŒ―πŸ€” retweeted
🟦 I sense a lot of you are moving over to Blu*sky... well we've got one more update for today: You can now use your itchio subdomain as your username: itch.io/t/4291217/user-profi… See you over there
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Goodbye twitter. I'm heading to threads and mastodon. There's still a lot of great people here, and maybe we'll never recapture what we had 10 years ago, but here's hoping.
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Let me get this straight... You did a de-make of Jupiter Hell to the DRL (formerly DoomRL) engine, which was itself was a de/re-make of the original Doom. Mad scientist moves!
(1/3) Jupiter Hell Classic ANNOUNCED! DRL (formerly Doom, the Roguelike) 0.9.9.8 RELEASED! JHC is the commercial version/ total conversion/ expansion that brings the venerable DRL into the Jupiter Hell universe! Open source DRL updated after a 11 year hiatus! (links below)
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Nathan Fritz πŸŒ―πŸ€” retweeted
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The shader code is pretty simple. Use a noise texture to produce normals, use those normals both for warping the sample and for highlights and shadow, blur a bit, and add some point noise. godotshaders.com/author/frit…
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The people demanded it, so I added gas giants to the planet generator.
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Nathan Fritz πŸŒ―πŸ€” retweeted
Alriiiiighty! I have the Wingleader Krant all hooked up and flying. I *very* likey. also, there's another...slight addition that really helps.
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I think autistic people are often mistaken for being argumentative and needing to be right, when in reality, it's more about needing the information to be CORRECT... because we get overwhelming anxiety when we're convinced that it isn't.
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Nathan Fritz πŸŒ―πŸ€” retweeted
The ultimate game dev tool?
I still often get asked which software I use for pixel art game assets and you're either going to be impressed or disappointed in me. (I'm accepting sponsorships @Microsoft)
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Nathan Fritz πŸŒ―πŸ€” retweeted
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I've gotten a little better at shaders.
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It's a single 2D fragment shader. It's just a function returning the current pixel's color. Everything is done from sampling random noise and math. Give it a try at fritzy.itch.io/sublight-plan…
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