Software engineer at @Apple , formerly WebGL & WebXR at @mozilla @mozillareality love computer graphics, gamedev, AI, AR/VR, demoscene, guitars...

Málaga, Spain
Joined May 2010
The demo is really cool, but the robots are sooo cute, they make me want to get one :D
Jensen closed his GTC Berlin 2026 keynote with this Hermes Agent demo as the finale. He introduced it by saying the way to build an agent is to ask an agent to build it for you, so he installed and set up a customized Hermes in one prompt. Then he used Hermes, running on @nvidia RTX Spark, to create a simulated training environment for the @huggingface Microduck. Hermes planned an obstacle course with Nemotron and had GPT-6 Astra build it using FreeCAD, Omniverse libraries, Blender, Newton, and Isaac Lab. Hermes trained thousands of simulated ducks on that course until the validated policy was ready to run on the real robot in the physical world. At Nous, we believe open source is a practical tool as much as a philosophical ideal. It gives users the ability to build powerful, complex workflows chaining numerous local+cloud models, devices, and tools themselves instead of waiting for a company to enable them.
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Fernando Serrano retweeted
On this date in 1990, gaming history was being written. The team that would become id Software sent this letter to Apogee’s Scott Miller, describing the technology behind Commander Keen as an “engine,” a term that would become fundamental to game development.
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Fernando Serrano retweeted
Ported Unity's Megacity (GDC 2019) to Three.js ✅ ~45 fps on a MacBook Air M1 ✅ Full demo compressed down to 75 MB ❌ No live link because of Unity's asset license 😕
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Fernando Serrano retweeted
Behold, here are the overall WINNERS of the #js13k 2026 competition! 🎉 1. Spectral Horn by Filip Paulů 2. Panzercorn by Chris Subagio 3. HueCorn by Ryan Tyler Blog post: js13kgames.com/2026/blog/win… Full results: js13kgames.com/2026/#winners Congratulations and thank you all! #gamedev #gamedevjs #gamejam #indiedev #indiegames #JavaScript #HTML5
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Saw this sticker at the @ComputerHistory in Mountain View. Brings back a lot of Mozilla VR memories 🦊
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What a game changer to finally try @Starlink on a flight. Compared to the old school WiFi plans that barely let you send a text message, and at crazy prices. This feels like a different era Vibe coding from the sky! ✈️ Thank you @elonmusk !
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Fernando Serrano retweeted
Three.js r186 released 🥐 threejs.org/changelog/?r186
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PTSD from the old days when we first started implementing WebXR hand support in three.js
Damn... Time to readjust my expectations.
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Ported fr-041: debris. by farbrausch to Javascript. demoports.github.io/fr-041_d…
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Fernando Serrano retweeted
Fifteenth edition of #js13k, web game development competition where you have to fit your entire game into a 13 kilobyte zip, starts NOW! The 2026 #theme is... #UNICORNS AND #RAINBOWS! 🦄🌈 js13kgames.com/2026/blog/com… Share this info with the #gamedev world! 🎉 #gamedevjs #gamejam #indiedev #indiegames #codegolf #JavaScript #HTML5
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It’s that time of the year again, happy to be back judging #js13k!
Proud to announce Fernando Serrano Garcia @fernandojsg, Software Engineer at @Apple, as an expert in the #WebXR category of the #js13k 2026 competition! js13kgames.com/2026/experts#… #gamedev #gamedevjs #WebVR #XR #VR #MR #WebMR #WebGL
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Game dev secret, please don’t tell anyone 🤫
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Fernando Serrano retweeted
Made a toy maker with Fable this morning 🧸 Snap wooden pieces together, make parts spin, watch them come alive. Make your own: mrdoob.github.io/toys/ Remix mine: mrdoob.github.io/toys/#W1tbM… Made with box3d.js by @erin_catto and @isaac_mason_
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Fernando Serrano retweeted
3am Fable
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Hoy hace, 39 años que se estrenó la serie "Los Caballeros del Zodiaco". ¿La veías?
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Fernando Serrano retweeted
Go behind the scenes and learn from CD PROJEKT RED how Cyberpunk 2077 came to Mac, setting a new standard for AAA gaming on macOS: developer.apple.com/videos/p…
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Fernando Serrano retweeted
Ported Google's Draco decoder to pure JavaScript. mrdoob.github.io/draco.js/ 4.3× smaller than the WASM build, byte-for-byte identical output, often faster once you factor in load, init and parse.
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