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🎉 Text Animator 2.0 is out! 🎉 You can:
- Preview effects in Edit mode
- Create your own tags (e.g. "<angry>" or "<cold>" as new variants of the "shake" effect)
- Create even *more* effects and combos
- Hide letters and words individually
and much more! Link 👇🏻 #madewithunity
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Each surface emits smoke. So when you create ground and remove it later, you can see the outlines of what was there.
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MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose.
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inspired
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I really have a strong distaste for this new genre of "busywork sorting" games- "open half a million boxes!" "organize ten thousand books!" "sort three thousand spells!" how about I do literally anything else with my time
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This ex-Call of Duty developer has spent 9 years solo making the anti-Call of Duty
- It's Spec Ops: The Line meets The Stanley Parable
- You're not a soldier, you're being made into one
- A commanding officer logging your every move
It's called War Fantasy. Would you play this?
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Metroidvania is such a weird name for a genre it’s like if platformers were called like mariosonics
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gave up on waiting on nikita for the articles fix - part 1 is here part 2 is coming
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classic bit of gamedev smoke & mirrors
i present: "fake interior tube"
similar to the famous 'window interior parallax' trick,
but projected on a cylinder 😊
cute, huh?
Among all the industry chaos - it's great to see the @godotengine community and foundation making good decisions regularly!
Wrote a bit here 'cos I want to remember it: blog.febucci.com/2026/07/god…
Looking forward to support it and see what's next. Cheers!
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This indie dev is making a medieval Papers Please where you decide who enters the castle, including whether rabbits are allowed
- Spot forged seals & smugglers
- Watch for plague & witches
- Uphold the law or take the bribe
It's called Gate Guard Simulator. Would you play this?
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Good chance to reaffirm my belief that reducing a human being and their worth to the sum of their chemical and biological functionality is, and always has been, an evil worldview that rots everything it touches.
Artificial intelligences do not undergo experiences, do not possess a body, do not feel joy or pain, do not mature through relationships, and do not know from within what love, work, friendship or responsibility mean. Nor do they have a moral conscience, since they do not judge good and evil, grasp the ultimate meaning of situations, or bear responsibility for consequences. They may imitate or even simulate, but they do not understand what they produce, for they lack the affective, relational, and spiritual perspective through which human beings grow in wisdom. #MagnificaHumanitas
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was participating in a gamejam but lost the sauce halfway. was making this sort of fnaf-esq horror game - here's the progress after 3 days
maybe I will return to this one day
#gamedev #indiegame





















