@ENENRAGame

ENENRA : DΔEMON CORE is a third person, hack & slash game, with an emphasis on abilities. Currently in solo development. Personal: @ZahidAliJeelani

United Kingdom
Joined January 2021
After a bunch of balance and visual adjustments, the overclock ability now looks like this!
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On to the final major polish point of the combat: Obstacles / Destructibles.
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Added a playable level between loading screens. Poll below! 🔽
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Working on the Syndicate enemy type. They have homing bullets, homing explosive knives and use a lot of hand to hand / "Gun fu" on the player. 🧨 Very early WIP! (Will fix anims soon lol)
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Epic animation addition to the game, thank you @RodroEq for always hearing out my weird animation requests🙏
Another short animation for @ENENRAGame . This time a wall execution with two swords. I'm also sharing on the video how everything started with the blocking of the key poses and a final look of the animation in Maya vs in Unreal.
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ENENRA retweeted
That character (From the screenshot of my game above) is years old... However NOW: You can unlock outfits and use them, physics and all (⁠◔⁠‿⁠◔⁠)
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Can also be done on slopes / Air, the trajectory projects down properly and reliably.
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I aint hitting a double perfect parry again in my life 😐 (First clip)
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Got cheffed up init 🔪
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Remember that silly wall bounce I added? Well, You can now chain self wall bounces and send targets flying into walls with reflected grenades. ⛹️‍♂️ ...Wall combat?🤔🧠
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Replying to @Abband0n
Tried it here, the world is your oyster here
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Wall splats are great but don't have a lot to them, so I added a wall bounce: If you wall splat and enemy, you can bounce off them, launching you and the enemy higher into the air. Its works across all enemies, so if you get multiple enemies to wall splat well... 👀
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Thanks for the shoutout!
In this game, a special ability slows time and shifts the camera to a top-down view, allowing players to draw a path through enemies. The character then dashes along the selected route at high speed, chaining together swift, fluid attacks. Kudos to @ENENRAGame #gamedev #indiedev
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More crowd control for you all! #indiegame #gamedev
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Strand blade move set for base combos is done! The weapon lets you hit multiple targets at varying ranges with different hit reactions (Launch, Bound, Volley etc.) #indiegame #gamedev #cyberpunk
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Thanks to @QwertNikol for the cool jump anim (Where he pulls himself up to the target) nitter.cf/QwertNikol/status/2082…
Animation I made for @ENENRAGame. @ZahidAliJeelani, you're doing an amazing job. I've been following your work for a long time.
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The strand is now completely maths driven! Rework is almost done! (This was TRULY a massive headache)
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Animation I made for @ENENRAGame. @ZahidAliJeelani, you're doing an amazing job. I've been following your work for a long time.
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