@ENENRAGamei
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ENENRA : DΔEMON CORE is a third person, hack & slash game, with an emphasis on abilities. Currently in solo development. Personal: @ZahidAliJeelani
United Kingdom
Joined January 2021
- Tweets2.5K
- Following316
- Followers41.7K
- Likes5.9K
Pinned Tweet
After a bunch of balance and visual adjustments, the overclock ability now looks like this!
ENENRA retweeted
Working on the Syndicate enemy type.
They have homing bullets, homing explosive knives and use a lot of hand to hand / "Gun fu" on the player. 🧨
Very early WIP! (Will fix anims soon lol)
Epic animation addition to the game, thank you @RodroEq for always hearing out my weird animation requests🙏
Another short animation for @ENENRAGame . This time a wall execution with two swords. I'm also sharing on the video how everything started with the blocking of the key poses and a final look of the animation in Maya vs in Unreal.
ENENRA retweeted
That character (From the screenshot of my game above) is years old...
However NOW: You can unlock outfits and use them, physics and all (◔‿◔)
For all the weird mechanics I make...Wishlist here:
store.steampowered.com/app/1…
ENENRA retweeted
For those who want more detailed information on changes and what's been worked on:
patreon.com/ENENRA/posts/dev…
ENENRA retweeted
Remember that silly wall bounce I added?
Well, You can now chain self wall bounces and send targets flying into walls with reflected grenades. ⛹️♂️
...Wall combat?🤔🧠
ENENRA retweeted
Wall splats are great but don't have a lot to them, so I added a wall bounce:
If you wall splat and enemy, you can bounce off them, launching you and the enemy higher into the air.
Its works across all enemies, so if you get multiple enemies to wall splat well... 👀
Thanks for the shoutout!
In this game, a special ability slows time and shifts the camera to a top-down view, allowing players to draw a path through enemies. The character then dashes along the selected route at high speed, chaining together swift, fluid attacks. Kudos to @ENENRAGame
#gamedev #indiedev
Strand blade move set for base combos is done!
The weapon lets you hit multiple targets at varying ranges with different hit reactions (Launch, Bound, Volley etc.)
#indiegame #gamedev #cyberpunk
Thanks to @QwertNikol for the cool jump anim (Where he pulls himself up to the target)
nitter.cf/QwertNikol/status/2082…
Animation I made for @ENENRAGame.
@ZahidAliJeelani, you're doing an amazing job. I've been following your work for a long time.
ENENRA retweeted
The strand is now completely maths driven!
Rework is almost done!
(This was TRULY a massive headache)
ENENRA retweeted
Animation I made for @ENENRAGame.
@ZahidAliJeelani, you're doing an amazing job. I've been following your work for a long time.