
Posting about Valve's Hammer Level Editor Source 2 DM's OPEN | Ran by: @SethTooQuick #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Joined February 2023
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Copying Properties from Object to Another
Ctrl-select properties you want to copy and ctrl+c.
Select the object(s) you want to copy them to and paste ctrl+v!
(You don't have to hover the properties panel to paste)
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
You can preview Texture Density (and other texture views!) by pressing the top right viewport button > Tools Visualization Mode > Texture Density
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Making stairs at an angled corner using the Workplane and Clipping tool, which is undoubtedly the faster way to do this. Thanks @NotEagle_ for the tip.
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
youtube.com/watch?v=l5jJyUBT…
Making stairs at an angled corner using the Screen Reflect tool. (Not in Alyx or SteamVR)
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
youtube.com/watch?v=izwNKfpV…
Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!
Have a prop you want to physics sim but can't because it doesn't have a convex hull collision model? You can by making a placeholder!
Hotkeys used:
Alt + T: Align object to object under mouse
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Constrain lets you slide along geometry and is usable in all edit modes. How: Grab a handle (Move, Scale, or Rotate!), then hold alt.
It doesn't stay on grid that great, but very useful for other tasks.
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Ctrl + E: Center the selected object in the center of the 2D viewport
Ctrl + Shift + E: Center selection in the center of ALL viewports
Shift + A: Frame the selected object to the active viewport
Ctrl + Shift + A: Frame the selected object to ALL viewports
Recently added to hammer is the ability to create a mesh based on the object selections bounding box.
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Hammer retweeted
Mapcore is thrilled to announce our $15,000 Big Adventures CS2 Mapping Contest, powered by @FACEIT !
RULES AND ENTRY: bit.ly/MapcoreBigAdventure
ModelDoc tip! You can preview the tint in modeldoc by clicking "Preview State."
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Screen Reflect is another tool for mirroring selected faces. CTRL+ALT+W to bring up the pie menu, then you choose which direction, based on your current view, to mirror it to. Very useful for quick mirroring.
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
You can drag assets from the asset browser onto an asset property to change it. Useful if you already have the asset browser open :)
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Hammer retweeted
Someone asked me what my favourite bit of work on Alyx was, and honestly it was this funky bit of UV mapping to get interlocking floorboards. 🤷♂️
You can select faces/edges/vertices in a short sequencce by selecting two things, then holding CTRL + press/hold UP (And DOWN to go back).
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
Hammer retweeted
I made a tutorial on how to create an inflatable toy for Source 2, like the ones I did for pool_day. If you're interested → youtu.be/XgIZSHaRQCM
The Edge and Face Bridge tools has a uniuqe feature of dragging anywhere in the viewport to change the segment amount.
#source2 #source #valve #cs2 #counterstrike #hammer #leveldesign







