Posting about Valve's Hammer Level Editor Source 2 DM's OPEN | Ran by: @SethTooQuick #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign

twitter.vmap_c
Joined February 2023
You can hold Tab and then press Mouse1 to move the pivot quickly! #CS2 #source2 #hammer #valve
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Copying Properties from Object to Another Ctrl-select properties you want to copy and ctrl+c. Select the object(s) you want to copy them to and paste ctrl+v! (You don't have to hover the properties panel to paste) #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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You can preview Texture Density (and other texture views!) by pressing the top right viewport button > Tools Visualization Mode > Texture Density #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Making stairs at an angled corner using the Workplane and Clipping tool, which is undoubtedly the faster way to do this. Thanks @NotEagle_ for the tip. #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign youtube.com/watch?v=l5jJyUBT…
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Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!
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Have a prop you want to physics sim but can't because it doesn't have a convex hull collision model? You can by making a placeholder! Hotkeys used: Alt + T: Align object to object under mouse #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Constrain lets you slide along geometry and is usable in all edit modes. How: Grab a handle (Move, Scale, or Rotate!), then hold alt. It doesn't stay on grid that great, but very useful for other tasks. #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Ctrl + E: Center the selected object in the center of the 2D viewport Ctrl + Shift + E: Center selection in the center of ALL viewports Shift + A: Frame the selected object to the active viewport Ctrl + Shift + A: Frame the selected object to ALL viewports
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Recently added to hammer is the ability to create a mesh based on the object selections bounding box. #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Mapcore is thrilled to announce our $15,000 Big Adventures CS2 Mapping Contest, powered by @FACEIT ! RULES AND ENTRY: bit.ly/MapcoreBigAdventure
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ModelDoc tip! You can preview the tint in modeldoc by clicking "Preview State." #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Screen Reflect is another tool for mirroring selected faces. CTRL+ALT+W to bring up the pie menu, then you choose which direction, based on your current view, to mirror it to. Very useful for quick mirroring. #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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There's a few options in the pie menu. When I chose Origin, it was mirroring it at the world origin. If you're to choose slice, it will merge the edges at the center if it can. I haven't looked too much into the other options, like "Cache Position." I have 0 idea what it does.
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You can drag assets from the asset browser onto an asset property to change it. Useful if you already have the asset browser open :) #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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Someone asked me what my favourite bit of work on Alyx was, and honestly it was this funky bit of UV mapping to get interlocking floorboards. 🤷‍♂️
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You can select faces/edges/vertices in a short sequencce by selecting two things, then holding CTRL + press/hold UP (And DOWN to go back). #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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I made a tutorial on how to create an inflatable toy for Source 2, like the ones I did for pool_day. If you're interested → youtu.be/XgIZSHaRQCM
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The Edge and Face Bridge tools has a uniuqe feature of dragging anywhere in the viewport to change the segment amount. #source2 #source #valve #cs2 #counterstrike #hammer #leveldesign
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This doesn't exist in the Edge Arc tool.
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