24 | polygon placer, csgo / cs2 workshop contributor #blender #cs2 @editor_hammer for Source 2 tips!

Ohio, USA
Joined June 2015
hammer ❤️
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seth 🍉 retweeted
In MW2 I was given the opportunity to work on core multiplayer, ground war, and gunfight. Now with MW4 I’m making my big map debut. It was a lot of fun designing geo for Haijin and working with multiple departments to bring it to life. The map is beautiful—filled with character and meticulous detail. There’s so much to explore. And with our dynamic weather system the immersion is real. I’m excited to see players dive in and experience it for themselves.
All Operators, this is Watcher. The wait is over. Hajin is now an active Exclusion Zone. Your mission is clear. Get in, complete your objectives, and make it out alive. DMZ Early Access is LIVE NOW. 🫡
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Hey folks, I'm Cory De La Torre! Need a Level Designer on your game? Hit me up! I've been making worlds and gameplay spaces for over 15 years now. I've worked extensively in both Single Player and MP. Past: Respawn, Bounding Box, Gunfire Games, Valve. cory-delatorre.squarespace.c…
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seth 🍉 retweeted
Made foil and glitter variants of Sewer Alligator sticker submission for @CounterStrike Workshop
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seth 🍉 retweeted
It's done. "Splinter" van
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seth 🍉 retweeted
An explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox
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seth 🍉 retweeted
Introducing Vault, a new Wingman map for @CounterStrike Available for download on the Steam Workshop now! ⬇️
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Everyday, forever is now "Look what I made the computer do."
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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seth 🍉 retweeted
Vault has been released for @CounterStrike Check it out!!: steamcommunity.com/sharedfil… Also @aowblacky made an awesome trailer for the map♥️: youtube.com/watch?v=IgCbVLXj…
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seth 🍉 retweeted
I can run from the source engine, but I can never truly escape it. Shader tests. #indiegame #gamedev #godot
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seth 🍉 retweeted
new Quake map: Mermaids In The Basement for Quake Rooftops Jam... more info on my blog / link in bio
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seth 🍉 retweeted
Prophunt 2.0 is out for CS2! 🪑 - New third-person camera - Slide, rotate and tip over your frozen prop - Leave decoy clones to fool seekers - Seekers pick where they drop in - Missed shots cost seekers health Dust2, Mirage, Inferno, Nuke & Office all updated on the Workshop 👇
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have a really small picture of a thing thats "done"
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seth 🍉 retweeted
Also the night refresh too.
upcoming de_outback refresh for #CS2, with a new daytime version too :P
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seth 🍉 retweeted
Took some time, but... PROCEDURALLY GENERATED TRAINING MAP is back! In collaboration with @scope_gg, we are happy to bring this map back to Source 2 with all-new co-op mode support, improved location generation and a better flow! Happy 3rd birthday, @CounterStrike🥳
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seth 🍉 retweeted
32 MAPS IN 3 YEARS. 🗺️ Since CS2 launched in September 2023, 32 maps have been added or returned to official matchmaking. 2024: Baggage, Shoots, Thera, Mills, Memento, Assembly, Pool Day, Train, Basalt, Edin, Palais, Whistle 2025: Jura, Grail, Agency, Dogtown, Brewery, Golden, Palacio, Rooftop, Transit 2026: Warden, Stronghold, Alpine, Sanctum, Poseidon, Cache, Boulder, Fachwerk, Shelter, Debris, El Dorado
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