Coder at Meta Reality Labs Notice: This account contains no less than 15% kid tweets.

Seattle, WA
Joined January 2011
It's only taken 5 years but I can finally show off what I've been working on with an amazing team!
An adventure years in the making! We’re so excited to finally introduce you to @PlayConcord, our new 5v5 character-driven FPS coming to PS5 and PC on August 23, 2024. Check out the gameplay reveal trailer!
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Dave Moore retweeted
So we (@ImpulseLabs_ ) made the highest performing ... stove. - 3x the performance of induction and ~5x gas (equiv. of ~72,000 BTU/h!). - A nontrivial advance in temperature sensing, transforming cooking. - And it ships this year (taking deposits starting ... today).
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I used to laugh at the idea that there was one guy responsible for delivering all the world's presents directly to everyone's house, who knows everything about you and maintains a vast army of overworked workers.
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The Wren's Breath I had a vision of this photograph about 3 weeks ago and this morning after a lot of effort all the relevant bits came together and I finally managed to photograph a wren's breath Canon R5 and Canon 800mm L
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That one camelCase fanatic from your CS classes has scored a (poorly supervised!) copywriting gig!
loanDepot discloses tonight that the P in park will no longer be capitalized when Marlins Park becomes loanDepot park. (I kid not.) I don't know what they'll do to you if you capitalize the P, but I wouldn't recommend it: miamiherald.com/sports/spt-c…
This is astonishing. I was pretty happy when I got to this weight in the *deadlift*. To see it as a snatch is humbling. Can’t wait to see the competition at the Olympics!
2016 Olympic gold medalist, world champion and generational talent Lasha Talakhadze hits the heaviest snatch ever caught on film at 223 kg (491.6 lbs). He pulls it with *ease*. Talakhadze holds the record for the lift at 220kg in competition. 📷: instagram.com/p/CMw4-yggaXU/
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How it started. How it ended.
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Queen’s Gambit: definitely deserves all the hype. Great script, Anya Taylor-Joy is amazing, and those clothes! The costuming is incredible.
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Congrats Steve and Cauldron!
Meet Steve - Swiss Army knife of #gamedev! With 25 years of exp. as a #3DArtist #leveldesigner and #creativedirector at EA, Valve, Zynga + more, he’s now Design Director at Cauldron Studios - bringing our story to life. #Proud2beaMonster Join our team: bit.ly/PMJobsPage
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I am loving @IAMATHLETEpod on YouTube. Fascinating inside angle on sports, athletics, culture, and really, really funny. Worth your time.
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Introducing Oodle Texture, the latest compression product in the Oodle Family! Oodle Texture is a preconditioner for BC1-BC7 texture formats (also known as supercompression)! radgametools.com/oodletextur…
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Make this game, please.
i present to you all. my latest masterwork: the ELEANOR RIGBY BATTLE THEME
RIP. I spent many days in the Eugene library reading A&O over and over.
Albert Uderzo, who drew the "Asterix and Obelix" comics that delighted legions of children and adults over the past six decades, has died aged 92, his family have said
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That is really cool, congrats cbloom, @rygorous, et al.
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Why is this Super Tuesday II and not Super Twos-day?
One of the things I want to do this year is get back to reading paper books. It used to be that I would walk everywhere with a book in my hand, but I fell out of the habit after Kids and Cellphones. (The photo is my Oddworld employee profile pic, which is still up at Mobygames.)
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“Structures, or Why Things Don’t Fall Down”, Gordon (‘78). A rec from @bsharp; this is an approachable intro to the science of stress, strain, and compression, mixed with jokes that can only be described as Problematic. Learned things about dresses AND gothic cathedrals. #read
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I don’t know who might be following me and *not* following Fabian, but you should really be following Fabian. #ff
You get tons of docs and literally hundreds of perf counters, plus the underlying model of an OoO CPU is actually _way easier_ to target than an in-order core.
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