Dlbsp retweeted
Ultima VII Revisited contributor UrAnt submitted a huge amount of work on Forge of Virtue this week, and last night I got to see it for the first time!
github.com/ViridianGames/U7R…
Dlbsp retweeted
Okay, serious question. I'm working on the combat system for Ultima VII Revisited. Among the (many) issues with Ultima VII's combat, is that the Avatar is the only spellcaster. This is odd because mage NPCs can cast spells just fine. Just attack one and see.
Now at one point in the game, you destroy the thing that has been disrupting the magical aether that prevented other people from casting spells. But this doesn't allow your companions to cast spells again.
So I was wondering...would I be betraying the original game if I allowed Companions like Jaana, who could cast spells in previous Ultimas, to cast spells again once the magical aether is fixed? It would do so much to make combat more interesting.
Dlbsp retweeted
Replying to @majuular
@Majuular's Ultima Online Retrospective is UP!
youtube.com/watch?v=35SKawn2…
Roblox has pulled back the curtain on a selection of six new 18+ games, including Drifters, an extraction shooter developed by Bungie co-founder Alexander Seropian. bit.ly/4oUK41X
#IGNSummerOfGaming
Dlbsp retweeted
(To the tune of The Doobie Brothers' 'Long Train Running')
Need a programmer
Who really knows the deal?
Xbox, PS5 and Switch
Got 'em certified and sealed
I got love
For makin' video games
I got loooooooooooooove
Been a whole twenty years
Since I got into this game
Indie up to Triple-A
Shipped 'em all the same
I got love
For makin' video games
I got loooooooooooooove
So drop me a quick line
What your project's about
And I'll do my best to make it real
Of that there is no doubt
Of that there is no doubt...
Dlbsp retweeted
Hello! I'm Anthony Salter, an experienced game programmer. I specialize in gameplay systems, creating tools, and user interfaces. I've worked on everything from mobile to AAA. Below you can find my resume and some examples of work I've done. Thank you!
linkedin.com/in/anthony-salt…
Dlbsp retweeted
Still holding strong CCU. Crazy
No grinding or even modes yet people just enjoy the game loop apparently
#robloxdev #roblox #gamedev
Dlbsp retweeted
We do things our own way. You come into our world and don't like it?...GET THE HELL OUT‼️
Dlbsp retweeted
WHAT IS A JUGGALO? I DON'T KNOW, BUT I'M DOWN WITH THE CLOWN AND I’M DOWN FOR LIFE, YO!
Dlbsp retweeted
At last, the announcement video for Ultima VII Revisited 0.2.0 is done! I've also updated the downloadable version of the project, fixing many issues and making it easier to play!
youtube.com/watch?v=iDK5f3Ik…
Dlbsp retweeted
The Brand New Piggy: Intercity Demo releases in 45 MINUTES!
Be part of the live countdown and join now!
Link: roblox.com/games/94110244708…
Dlbsp retweeted
I'm making my own open-world RPG that mixes Pixel and 3D graphics. Here is an update after 5 months and I hope to have an official trailer out this year.
Dlbsp retweeted
Okay, Ultima VII fans, I need your feedback. I'm having trouble with the fact that objects handle both single-clicks and double-clicks.
If you ever wondered why it seems to take a moment when you click an object in Ultima before the bark labelling it comes up, it's because the UI system has to wait and make sure you're NOT double-clicking before it processes the single click.
But the wait makes the entire system feel laggy, and I hate it, so I'm asking for solutions. So far I've got:
* Don't use a bark over the object, use a tooltip in the bottom-right or something to give information about the object. (This could also provide information about how heavy and massive the object is, useful for figuring out WHY YOU CAN'T PICK STUFF UP).
* Negate the wait and just clear the bark on double-click so at least you don't have the bark interfering with the use icon.
* Leave it as-is. This is how the original Ultima did it, so this is how I should do it, even if I hate it.
Your thoughts?





















