diest (@diest64) header
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Technical Designer & Game Developer. AAA dev by day, Indie dev by night. Previously worked on Tiny Tina's Wonderlands, Cure Hunters, and various tiny games.

Joined February 2012
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happy to announce that this is my first AAA game credit! I worked on the UI team!
It's finally time to be #ChaoticGreat, BAYBAY!!💥 Become the legendary Fatemaker and visit a wonderful world beyond your wildest 🌈 IMAGINATION! 🌈 WELCOME TO THE WONDERLANDS! 🎉 #TinyTinasWonderlands is available now! 👉 2kgam.es/TTWonderlands 🎶: Megitsune by BABYMETAL
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diest retweeted
Me & My Friend Pippa! now has a release date! 📅 Join Twigs, an aspiring adventurer, as they embark on their first ever quest to rescue King Elesio's lost Pippa in this charming bite-sized RPG available on November 1, 2024.
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Starts in 30 minutes! So excited! Fill your eyes will all things Shovel Knight, Mina the Hollower, and Yacht Club Games in this jam-packed YCG Presents! 🎉🧡 youtube.com/watch?v=ysyNfkYW…
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Quiet little village full of weirdos
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combat mechanic idea: throw your sword and when it bounces back at you, you can parry it to keep it going
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Mina can even bank her shots. So COOL!
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Made the sprites back in 2022. Plus the Ryu sprite is a resized and edited version from the original. This is a last pixel piece for 2023 & Merry Christmas :) #pixelart #breathoffire
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Here are all the games I've beaten this year and my ratings of them!
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Morrowind and FFT are now part of my fav games of all time Titanfall 2 would rank higher if the campaign was longer Deus Ex HR would rank higher if the bosses weren’t awful Citizen Sleeper is amazing and the soundtrack is even better LoZ TP is the last great traditional Zelda
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📢 From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!
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My new game TYPECAST, a chaotic bullet hell typing game, is out RIGHT NOW for $3.99! That is a 20% release week discount. Click the link, buy the game, and rewire your brain. store.steampowered.com/app/2… #indiedev #indiegame #pixelart #arcade #typecast
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We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
Readers added context they thought people might want to know
Unity states that only ~10% of their customers will be affected, making it sound less bad than it is. As of the gaming report 2022 Unity had 230.000 developers - thats around 23.000 developers affected by the change. Lots of studios have posted statements about moving engines. investors.unity.com/news/news-deta…
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working on a boss #gamedev #gamemaker
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🥲After more than 4 years of loved poured into this little passion project and thx to the help of my friends at WayForward, I can officially say that... LUNARK is OUT! [🎮Links in the tweet below] #pleaseRT
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Yesterday’s #GDC23 highlight was meeting @diest64 and attending the Game Maker Meetup. Lots of good conversations and catching up!
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Day 1 complete! #GDC2023
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Recently completed my first armored core game, Armored Core: For Answer, and I now completely understand the fondness for giant battle mechs
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but I still don't understand why a physical copy of every armored core game is $900
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Happy new year everyone! Proud of myself the past year. I got my first AAA game credit, a promotion at work, and did lots of work towards indie game development. Hoping 2023 sees both a AAA and indie game release from me!
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