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happy to announce that this is my first AAA game credit! I worked on the UI team!
It's finally time to be #ChaoticGreat, BAYBAY!!💥 Become the legendary Fatemaker and visit a wonderful world beyond your wildest 🌈 IMAGINATION! 🌈
WELCOME TO THE WONDERLANDS! 🎉
#TinyTinasWonderlands is available now!
👉 2kgam.es/TTWonderlands
🎶: Megitsune by BABYMETAL
Tiny Tina’s Wonderlands – Launch Trailer
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Me & My Friend Pippa! now has a release date! 📅
Join Twigs, an aspiring adventurer, as they embark on their first ever quest to rescue King Elesio's lost Pippa in this charming bite-sized RPG available on November 1, 2024.
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Starts in 30 minutes! So excited!
Fill your eyes will all things Shovel Knight, Mina the Hollower, and Yacht Club Games in this jam-packed YCG Presents! 🎉🧡
youtube.com/watch?v=ysyNfkYW…
combat mechanic idea: throw your sword and when it bounces back at you, you can parry it to keep it going
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Made the sprites back in 2022. Plus the Ryu sprite is a resized and edited version from the original. This is a last pixel piece for 2023 & Merry Christmas :)
#pixelart #breathoffire
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📢 From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!
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My new game TYPECAST, a chaotic bullet hell typing game, is out RIGHT NOW for $3.99! That is a 20% release week discount.
Click the link, buy the game, and rewire your brain.
store.steampowered.com/app/2…
#indiedev #indiegame #pixelart #arcade #typecast
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let's never forget this is how the great Iwata handled the poor reception of Wii U, not with layoffs, but by cutting his own wage.
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We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: on.unity.com/3ZiIwlB
FAQ: on.unity.com/44NMZ0R
Forums: on.unity.com/45RgrnV
Readers added context they thought people might want to know
Unity states that only ~10% of their customers will be affected, making it sound less bad than it is. As of the gaming report 2022 Unity had 230.000 developers - thats around 23.000 developers affected by the change. Lots of studios have posted statements about moving engines.
investors.unity.com/news/news-deta…
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🥲After more than 4 years of loved poured into this little passion project and thx to the help of my friends at WayForward, I can officially say that... LUNARK is OUT!
[🎮Links in the tweet below] #pleaseRT
Recently completed my first armored core game, Armored Core: For Answer, and I now completely understand the fondness for giant battle mechs
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