
analyst @FlyQuestRED | prev. @teamrrqofficial
Joined May 2019
- Tweets3K
- Following212
- Followers699
- Likes22.5K
LFT Analyst for 2027
Currently on contract w/ FlyQuest RED till end of 2026, but looking into the new year
- Data-driven (made my own analytics platform)
- Open to any region
- Open to learning/growing in any role
- Can do Data-backed anti
DM here or Discord: daveVLRT
LFT Analyst for 2027
Currently on contract w/ FlyQuest RED till end of 2026, but looking into the new year
- Data-driven (made my own analytics platform)
- Open to any region
- Open to learning/growing in any role
- Can do Data-backed anti
DM here or Discord: daveVLRT
FLY dave retweeted
A mãe do erde em suas últimas palavras para ele:
"Pro meu filho, agora que vai começar esse processo muito desafiador, acho que devo deixar umas palavras especiais: os desafios sempre estão na vida de diferentes tipos. Se eu tô passando pelo que tô passando, ele pode isso e muito mais. Então manda ver com todas as vibes porque eu sei que ele consegue. Parabéns, filho."
Eu tô tão emocionado com essa história. Digna de Óscar, sei lá.
FLY dave retweeted
Looking for a team for 2027 in coaching roles of any capacity
I bring a unique perspective to competition and apply myself very flexibly - players first.
References and an extensive portfolio available, DMs open 🩶
2-3 @MIBR
Unfortunately, the year comes to an end. I feel it is only right to reflect on the year.
@CoachJoe reached out to me back in March to work with him on YFP, I told him no because I knew I wanted to work with the FLY Red roster. I saw insane potential in the team and I knew that I could bring my skills to the table to elevate the team even more.
The year has been so much fun, the 5 of those players are legit so fun to be around and they are such a passionate group. They genuinely made my year so enjoyable.
I think one of the big reflections of my year has been the limit of what I can bring to a team, a lot of my work is data focused and bringing actionable data to the table but I know i can expand what I know and learn more. During the off season I really want to hunker down and learn and grow my knowledge. That could involve potential content but we shall see.
Overall I think this year was an insane rollercoaster, from working Kickoff in Pacific with RRQ to pushing with FLYR and almost making GCC.
Esports can be such a journey, all you have to do is get on the train and see where it takes you.
I am looking forward to 2027 and seeing where it takes me, thank you to everyone who has helped me a long the way.
I don’t know where i’ll land that’s the fun part of the journey! I will probably re make an updated LFT soon.
I also want to give a huge shoutout to @ImJoviGG for bringing me in to RRQ this year, I learned a lot under him and he is genuinely so good at what he does and I know he will find a good home next year.
The franchising era of NRG is coming to an end, and we wanted to take a moment to look back on what it meant to us.
From the rebuilds, to the champs run last year that made every tough season worth it, to making every LAN this year, when nobody could count us out: thank you for sticking with us through all of it.
It's the end of an era, but definitely not the end of us.
LFT F/A OFFSEASON + 2027
- AC/HC/Analyst
- Open for any regions
- Have both BR 🇧🇷 & EU 🇪🇺 passports
For inquiries dm me or @999albe & @AFoxxxxxx or notunked on discord
References: @v1nnyzera @FLSHgg @FDZSVLR @Xive_vlrt @Vorwenn @celogVAL
FLY dave retweeted
WE ARE YOUR FIRST EVER @LeagueImpactGG CHAMPIONS🏆
ONLY 1 GAME DROPPED ALL SEASON!
@ShySept 🥇
@CyanViolet 🥇
@gamergirlgf 🥇
@yumicchai 🥇
@lolVirtuosa 🥇
#RULEWITHRED || #FLYWIN
ADR IS NOT AN AVERAGE
While that's not fully true, it's kind of true? ADR is an average, however the average you're looking at depends entirely on who did the math.
I've been building my own Valorant analytics platform for the past few months, and stuff like this is the kind of thing you only notice when you're doing the math yourself.
Average Damage per Round (ADR). Total damage divided by rounds played. That is the entire stat. However "rounds played" is doing significantly more work in that sentence than most people give it credit for.
Let's take an anchor on Lotus for example. You're holding C, the whole round goes by, no one comes to your site, and the round ends with your whole team dead on A because they got opened on. You dealt 0 damage and took 0 damage and end up saving.
Should that round count?
One method says yes, obviously it counts. You were in the round, you get a 0 for DMG In/Out, and it pulls your average down. The other method says you never saw a single person, therefore there is nothing to measure, so the round gets thrown out of the equation.
Same player, same map, two different numbers. The second one will ALWAYS cause a higher average.
However, that second number is not Average Damage per Round anymore. It is Average Damage per "Interaction". It answers the question "how threatening is this player when they are actually involved," which in hindsight is a nice metric to have. The first number answers "what did the player actually contribute through all of the rounds they played."
Neither of them are wrong, the part where it becomes wrong is that by definition ADR is a flat average of all damage/total rounds. I personally think sites like VLR and RIB should carry both. ADR as the raw stat, and ADI for the interaction version. Because I think even though the rounds where players aren't engaging punish hard, it brings in the engagement stat factor and allows people to see how involved a player ACTUALLY was throughout a game.
If you have any feedback or questions please do not be afraid to comment.
#VALORANTChampions
ADR IS NOT AN AVERAGE
While that's not fully true, it's kind of true? ADR is an average, however the average you're looking at depends entirely on who did the math.
I've been building my own Valorant analytics platform for the past few months, and stuff like this is the kind of thing you only notice when you're doing the math yourself.
Average Damage per Round (ADR). Total damage divided by rounds played. That is the entire stat. However "rounds played" is doing significantly more work in that sentence than most people give it credit for.
Let's take an anchor on Lotus for example. You're holding C, the whole round goes by, no one comes to your site, and the round ends with your whole team dead on A because they got opened on. You dealt 0 damage and took 0 damage and end up saving.
Should that round count?
One method says yes, obviously it counts. You were in the round, you get a 0 for DMG In/Out, and it pulls your average down. The other method says you never saw a single person, therefore there is nothing to measure, so the round gets thrown out of the equation.
Same player, same map, two different numbers. The second one will ALWAYS cause a higher average.
However, that second number is not Average Damage per Round anymore. It is Average Damage per "Interaction". It answers the question "how threatening is this player when they are actually involved," which in hindsight is a nice metric to have. The first number answers "what did the player actually contribute through all of the rounds they played."
Neither of them are wrong, the part where it becomes wrong is that by definition ADR is a flat average of all damage/total rounds. I personally think sites like VLR and RIB should carry both. ADR as the raw stat, and ADI for the interaction version. Because I think even though the rounds where players aren't engaging punish hard, it brings in the engagement stat factor and allows people to see how involved a player ACTUALLY was throughout a game.
If you have any feedback or questions please do not be afraid to comment.
#VALORANTChampions






















