
Developer & CTO | 20+ Years Games & Industry | I create games and software | #Dad #GameDev #IndieDev #IndieGameDev #SaaS 👉 https://xitter.cf/t.co/chmazoHhuK
Wuppertal, Germany
Joined May 2016
- Tweets1.5K
- Following903
- Followers328
- Likes6.3K
Replying to @TVanWelsenes
You should check your icon agains the general color vision deficiency it will give you the answer.
Replying to @KenneyNL
I think I bought your all-in-one bundle 3+ times now, and can anyone recommend doing the same!
Here it is! As many requested, the Tutorial about Godot with Rooms and Doors. 👉🚪👈youtu.be/ErOobMFODqA
Replying to @The_Whole_Daisy @TimoBejan
If that really works it would be great, as Claude complained to enter any credentials and send them as also writing a ticket for any other agent to do so. And he said, thats a rule from Anthropic that won't change. So let's see.
Replying to @aschilling
I hope they don't mess this up and it will be a game changer for local AI.
Replying to @thsottiaux
Reducing the ChatGPT Pro plan from 20X to 10X without prior notice & deleting info pages violates EU Consumer Law (Digital Content Directive 2019/770 & Unfair Commercial Practices 2005/29/EC). And as i can see you already removed the 20x from the pricing pages...
Replying to @Xanderwow_A @KotteAnimation
Thanks! This video made my day!
Replying to @typesafeai
Seriously? Got the invite from you and just today was able to activate the account, and it keeps saying you are full... If you invite people, you should really save the spot...
Replying to @sudoingX
I would maybe fine-tune my own model based on qwen or glm but depends. Then run this to provider specialized inference to my product and development.
I built a project management system for myself as I needed something that would not take my soul and was easy to install and maintain. Now it has grown into an enterprise system that people love. Thanks to everyone who supported me and pushed me to build it further ❤️
Replying to @cherry_mx_reds
Curious thing is, that I am stuck at 1% and it still keeps going and going!
Just forgot! I released Mini Soccer on Steam: store.steampowered.com/app/3…
Don't want to buy it, but support me? Just add it to your wishlist and play it here for free: mini-soccer.io
Interesting how quickly your reach is dropped if you can't post every day! Anyway, I used the time and updated some of my projects. I am now using a customized Pi for my agents. Besides that, I am more than back to game dev; it gives me peace than this AI rollercoaster!
Replying to @aNichiporchik @tinyBuild
Looks great, would have stopped by and said hello, but seems that I don't make it this year.
Replying to @jettelly
Unity is facing tough times. Many free alternatives are hitting the market, and they don't kick you in the balls like Unity does from time to time.
Replying to @AnimeGunSkins
I had a heart attack, so I had plenty of time while recovering to work on some projects I started and never finished. I should have used more of my time on these before, as I really love to work on them.
Replying to @UModeler
OK, after this video, I now have to test it and check how I can attach it to my engine!
I keep adding - Game Engine Features - nobody asked for!
- Full game engine that runs entirely in the browser - engine, editor, and your finished game. Zero install, for you and your players
- Real-time collaborative editor - see your teammates' selections live while you build together
- Multiplayer built into the core, not bolted on - deterministic simulation with rollback netcode and a dedicated game server
- Deterministic by construction: same inputs, same result, on every machine - replays, and desync-free multiplayer come free
- Serious rendering performance on real devices: 2.1M triangles at 60fps with post-processing, 20,000 animated characters in one draw call - measured in a browser tab, not a tech demo rig
- Complete visibility pipeline: occlusion culling, LOD chains, crowd rendering, automatic batching
- Full world-building toolkit: terrain sculpting, vegetation, rivers and FFT ocean simulation with physically floating boats
- Photoreal real-world capture: import Gaussian splat scans and clean them up right in the editor
- Character pipeline: skeletal animation, retargeting, crowds
- Story & dialog system: branching narrative with voice, subtitles and localization, authored in one readable file
- Visual scripting that compiles to real, readable code - graduate from blocks to TypeScript anytime
- Procedural texture generator: PBR material sets from a node graph, deterministic down to the byte
- Physics, navigation meshes, particles & VFX, sequencer, spatial audio, gamepad/touch/keyboard input
- Ships everywhere the web reaches: desktop, mobile - and Smart TVs (Samsung, LG, Android/Fire TV) with remote-control navigation built in
- Mobile-first performance discipline: quality tiers from phone to high-end desktop, same content
- AI-native: designed so both humans and AI agents can build with it - self-documenting APIs, deterministic tooling, text-based formats

