@PlayUGC

Founder, PlayUGC. I help Roblox studios and brand teams ship builds faster with AI pipelines. Shipped idea to live in 2 weeks, solo. Building in public.

Houston, TX
Joined March 2023
Want to learn Roblox development? Want to learn AI? Now you can. I finally launched a Skool where I post tutorials and my pre-built files and systems AND where you can ask me questions. If you want to learn how to build and SHIP Roblox games, come on in! Join free: skool.com/playugc
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Great. I wanted this 1.5 years ago, but at least I have a spark of hope now that UE has a chance in this new world.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Yessssss! No more double spending!
Replying to @ClaudeDevs
We’re rolling out monthly Claude Platform API credits for Max and Team plans: Max 5x: $100 Max 20x: $200 Team: up to $500, pooled Works on any model, including Haiku 5.5, in your code or third-party harnesses. How it works and full terms: support.claude.com/en/articl…
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Devs at Roblox: You still going to support ReactLuau into the future? I'm finding AI can work with it MUCH better than the native way of doing things.
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As a SOLO user of AI, what is your avg monthly spend? This is mine. I'm curious where I sit among all you creators/builders. I spend $500/m on AI.
🤖 Made with AI
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this is great! you've built so much so fast!
1 week of #Roblox #gamedev . Here is my progress so far. The game is NOWHERE close to ship. Im working on art right now and replacing a lot. But I thought would be cool to give some progress update in the shape of a trailer. Asked #Claude #ai to play the game and record it =) Another week to go and it will be ready! @RobloxCreators
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bro. Open AI going bonkers on these credit cuts and increased pricing. I already use all my tokens by mid-week. Now i'm looking at running out in 48 hours. And paying the $500 plan is really only a 20% gain from the current $200 plan 🫠
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this is really cool, though i was eagerly waiting for "but then we found the Zerg and everything changed"
This is the future we shall bring into being
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Anyone have solid skills for sales-focused UI & UX design for websites and sales funnels? ie Skills that understand outcomes and sales funnels and outcome based design through visuals...so not just pretty, but designed for converting customers while also being pretty.
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I hope it’s got Drag Me To Hell vibes and that @ActwithAlison is in it
The live-action ‘99 NIGHTS IN THE FOREST’ movie - based on the Roblox game - is moving forward. Sam Raimi is set to produce with Josh Cooley (‘Transformers One’) writing the script. (Source: hollywoodreporter.com/movies…)
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This is the right pipeline for good 3D generation. It’s about breaking it up into phases. Anyone can do this now if they set up the pipeline, whether it’s a node GUI or how I do it with a series of skills in Codex. Great stuff!
GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!
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This is an example of what I offer with the PlayKit. You simply install the kit, and can build full 3D assets for your game without ever leaving your AI window. In this case, we built assets and imported them into Roblox Studio. But it supports Unreal, Unity too.
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Had a great interview. We talked about UEFN and Roblox and AI and the future of games.
A lot of you asked for this one. 👀 Sat down w/ @PlayUGC to talk about AI & game development. We get into the new UEFN MCP, Roblox, AI agents, what these tools can actually do today, where they still fall short, and what it all means for creators. Creative Juice is LIVE (YT/ Podcast app)
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Soooo coool
Isometric 3d bullet hell game with GPT 6 Astra and Godot Assets with @MeshyAI
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When are we going to start listening?
WHO DID THIS???🤣🤣🤣
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My mom bought me this game that I played on a $400 Walmart Gateway computer. When I discovered the level editor, I knew I loved making games.
Pentium II + Voodoo 3 3000 + Unreal [1998]
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I spent much of last week benchmarking Unity vs Unreal with AI tools. Unity dev is almost 6x faster than Unreal and uses about 2.5x less tokens.
Unity CLI はビルドしたプレイヤーとも連携できます。 特に C# コードの eval 機能はとても強力です💪 再ビルドせずに色々調べたり🔍試したり🔧できちゃいます! ぜひお試しください✨
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All of this was made with Astra & Blender. I'm still working on some high-fidelity rendering in Roblox...but I'm VERY happy with the results.
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I use Codex imagegen for ALL my 2D art now. Textures, UI, ORM, etc & then it chops them up and formats them for Roblox, UEFN, or any game engine.
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