Micro game dev studio from Ukraine. Music and art by @polygrim. https://xitter.cf/t.co/WdnQZ162Js

Joined March 2012
Applying lines several times with UV displacement with a map that's swapped at 5 FPS.
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WIP transportation game
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Tinkering with post-processing settings. #screenshotsaturday #gameart #unity3d
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Exploring Moebius-inspired rendering. #screenshotsaturday #gamedev
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Our ChatGPT plugin is now open. Write prompt -> get script directly in Unity. assetstore.unity.com/package… #gamedev #madewithunity
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We're sharing this #ChatGPT tool for #unity3d in a bit, stay tuned. #gamedevelopment #indiedev
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A breakdown of how our line rendering works. Let me know if this is useful for your game, we're looking for a cool project!🎮🎨 Any suggestions welcome. #gamedev #indiedev #unity3d #madewithunity
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Hi! We have been playing with this style, now would be great to work with someone on a game like this. Is someone working on a game in Moebius style and needs help with graphics? (Please RT❤️) #screenshotsaturday #gamedev #indiedev
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Line rendering using edge detection, jump flood and temporal anti-aliasing. #gamedev #madewithunity
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Moebius-style desert to test out our edge detection post-processing. #screenshotsaturday #gamedev #indiedev
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Trying out a custom TAA approach for edge detection anti-aliasing (bottom right is our approach). Unity TAA is OK but has bad flickering. Ours seems to cover both spatial and temporal aliasing. #gamedev #indiedev
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A quick demo of a simple gradient shading. This is so versatile, we've been using it in all stylized projects for ages now. #indiedev #gamedev
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The Shader Graph for this. Unity doesn't expose gradients in materials, so we bake the it into a 1-pixel-height texture.
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Bonus: the skybox is also a simple gradient. xitter.cf/_dstrm/status/16262685…
A quick demo of a simple gradient shading. This is so versatile, we've been using it in all stylized projects for ages now. #indiedev #gamedev
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