Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS.

Exiled from Steamworks
Joined December 2016
Classic Offensive retweeted
Retreat (inverted cs_assault) footage from @csco_dev featuring our Assassination mode remake youtube.com/watch?v=VSKNqnn9…
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Classic Offensive retweeted
Showcasing all the base guns we have worked on for @csco_dev : youtube.com/watch?v=I7V2jbnx…
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Classic Offensive retweeted
Have 13 minutes of uncut @csco_dev footage with our expanded Condition Zero arsenal mode enabled: youtube.com/watch?v=RscwMoQZ…
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Classic Offensive retweeted
The announcement reached far further than I expected, and I honestly worded it stressfully following people letting me know @SteamDB had catched it being delisted, then Steamworks had replied at 1am. Putting Valve in a bad light wasn't the intent. I'll give more details:
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Classic Offensive retweeted
Small thread regarding improvements and features we've added to @csco_dev over the recent years🧵
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Classic Offensive retweeted
Best feature @SlothSquadron added to @csco_dev a while ago is the ability to immediately fire upon landing. You can also hold the fire button after your scoped shot and you'll keep the scoped accuracy. Those were in CS but got lost with CS:S. It allowed tons of plays.
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Classic Offensive retweeted
I kinda wanna do a @csco_dev playtest on @FMPONE's Season remake this weekend. We sort of ran out of maps to play as the development is quite slow for a bunch of reasons. So playing some community classics might be a nice change of scenery.
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Classic Offensive retweeted
Classic Offensive.
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Classic Offensive retweeted
July's @csco_dev devlog is sort of cancelled, we don't have much to show this month. I did some work on the C4 anims last month using the CS:Online model as a base. Then I did some general particle QoL changes that you've probably seen already: xitter.cf/ZooL_Smith/status/1549…
Bigger impact effects at a distance. Allows you to see where your shots are landing.
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Classic Offensive retweeted
I'm still thinking about featuring the Ts instead of the CTs for @csco_dev's backgrounds / any art, as a contrast to CS. It was funny because it made it look like the CTs from @CSGO were fighting our Ts from @csco_dev on @FACEIT, and just for that it has to happen again.
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Classic Offensive retweeted
We've finally got Dedicated Servers to work on @csco_dev with our appid, the one thing that was blocking us from ever releasing the mod and caused a huge amount of motivation issues to our devs. I'm hyped that we finally have a working fix. More details in the upcoming devlog.
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Classic Offensive retweeted
We're still looking for mappers and modelers for @csco_dev. If you have some free time and wanna contribute to the project, please join our discord discord.gg/7QmCjPD and post your portfolio/workshop in ♯dev-application. Our team is small, it'll take longer without you.
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Classic Offensive retweeted
Work in progress, @csco_dev Night Hawk's deploy animation. The clipping and general scale always bugged me. I'm using a quickly modified version of @CSGO's Deagle model with a proper scale. More to come for the Devlog.
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Classic Offensive retweeted
We're still short on mappers and modelers for @csco_dev If you'd like to join and can work at least once a week on CO and have the requirements on mapping / modeling: Please join our discord: discord.gg/HRWRv7c Post your portfolio in "help-wanted". Let's finish it.
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Classic Offensive retweeted
We're still looking for mappers and modelers for Classic Offensive @csco_dev If you're interested. Please reply to this tweet with your portfolio / workshop. We work on CO by passion on our small free time. This is unpaid, but you'll surely improve as we all did.
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Classic Offensive retweeted
Been doing some concept art for those cool kids at @csco_dev for a few months now. Featured in dev log #4! reddit.com/r/ClassicOffensiv…
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