Building the future with @Coremaps https://xitter.cf/t.co/VHKUPkBIZn

Joined July 2023
Back on September 20, we decided to disrupt the ramp games niche. We saw an opportunity to bring something new to the genre and raise the standards of the ecosystem once again. We introduced a new way of playing, with custom animations, models, rigs, unique sounds for each vehicle, and custom VFX coming soon. We built a proper roadmap around the project, with many new features that have never been seen in this niche and are still waiting to be released. We created a completely new nitro system, engagement pools, a vehicle garage, a new economy, and many other features designed from the ground up. But eventually, when new competitors enter a genre and start pushing its limits, someone at the top will feel threatened as their position begins to be challenged. Competition is healthy. It pushes creators to innovate, pushes UEFN forward, and ultimately gives Fortnite players more options and better experiences. Regarding your accusations: if you genuinely believe that any creator has copied, used, or distributed your assets without permission, you should contact Epic Games and file a proper DMCA claim, clearly identifying every asset, piece of IP, or copyrighted material you believe has been infringed. Otherwise, I can't take those accusations seriously. And since we're having this discussion publicly, I'll address your main arguments directly: 1. Title: It passes moderation (Eventually, a two word title will be displayed for search engine purposes). 2. Thumbnail: We're constantly working on new A/B thumbnail tests because we don't receive direct CTR feedback. We're already experimenting with different approaches, including realistic and AI-assisted thumbnails. In fact, we've already replaced the previous thumbnail because it wasn't performing as expected, and more new A/B tests are coming soon. 3. Gameplay Both experiences exist within the same ramp-game genre, so naturally there will be similarities inherent to that type of game as any other genre. What matters is the actual implementation. We've built our own systems, progression, economy, vehicle mechanics, nitro system, garage, engagement systems, custom assets, and roadmap around our own project. Calling the entire experience a “1:1 recreation” ignores those differences. We're completely open to fair competition and comparison. Players can play both experiences, look at the actual work, and make up their own minds.
An entire map copied, right down to an update I hadn’t even released yet. @FNCreate, this deserves a look. @coremaps @cortexmaps, care to explain this? You lost all my respect. From what I’ve compared, this is an almost 1:1 recreation of my ENTIRE map: the gameplay, the UI, practically the same title, and a 1:1 Thumbnail copy. They even recreated the new UI I previewed on Twitter BEFORE I’d released the update in my own map. Apparently my Twitter feed doubles as someone else’s development roadmap. 💀 1 / Left: My map — SUPER RAMP 2678-5257-1845 2 / Right: SUPER MEGA RAMP (Copy of mine) 8682-9942-9373 The UI and what I know about who made the models already made me suspect a connection. But I wanted something I could actually show, so I’m attaching the screenshots and recording below. The recording shows exactly what I found: FN360 lists “bots-royale” as the creator code and “Micky65T” as the creator. Searching that exact name brings up a post by @cortexmap, with “Micky65T” in the search snippet. Different publishing name, visible breadcrumbs. Nice try. If you’re going to pull something like this, at least don’t make it this obvious. If this was an attempt to hide your involvement behind an alt, leaving those details visible was quite the own goal. Going to Unreal Fest and publicly preaching respect for creators while copying someone else’s work behind the scenes would be embarrassing hypocrisy. It’s disappointing to share a community with people who do this. A different account name doesn’t make someone else’s work yours.
10
3
1
64
14,232
Really happy to have met so many talented developers in Chicago. I’m excited about the future of this ecosystem.
1
9
665
Hi @FNCreate ! We have one of the most engaging roguelikes in Fortnite, yet nowhere to be found in Discovery. We continuously update the game and add new features, but we’re still struggling to reach new players despite having strong stats.
9
2
61
5,218
Random parkour climb generator built with Python. This is a really cool new feature for UEFN.
3
36
2,604
Replying to @NN2LxUEFN
You stole our thumbnail. @FNCreate
2
13
371
The Sequel to Mafia Heist is finally live!! MAFIA HEIST 2 [ROGUELIKE]🚨🚨 Our most ambitious project ever done and the last project for 2025. Made by the best team possible: @gurkisdev @Leivonnn @Procuk28 @VFXVault @GhostOnUEFN @3Sply @pedrolukass @loonyartworks and Yurii.
8
7
1
36
6,920
Mafia Heist 2 Official In-Game Trailer Launching December 13. @FNCreate @TimSweeneyEpic
4
5
2
40
4,963
Congratulations to all the nominated games and the teams working to build the future of Fortnite. It’s been a game changing year for the entire ecosystem.
1
4
933
Thank you everyone for this new All-Time High in Mafia Heist! 🚀 I would like to announce that Mafia Heist 2 is already in the works and coming on December 1st. This is going to be the biggest project I’ve ever worked on, and the biggest roguelike ever made in Fortnite!
5
1
29
3,366
Thanks to everyone who assisted the Mafia Heist Halloween Event yesterday!🎃🎃🎃
2
1
13
1,625
next week vault will be up, btw here you have some secret codes
1
172
After 2 months of hard work, MAFIA HEIST [ROGUELIKE] is finally live! 🚨💰 Huge thanks to @gurkisdev @loonyartworks @DanielDev_UEFN @Leivonnn for making this project possible. If you find any bugs or feedback it let mw know, it would be appreciated!
14
3
1
36
6,197
I like the fact that new games are taking the #1 page spot on Fortnite. Stuck maps will face much more competition in the future, and that’s good for the ecosystem.
2
1
22
3,026