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Cleaning up usb stick for an Omarchy install and ran across the Python graphing tool I used to help a friend ship his personal project on PS4 and PS5 a few years ago. I wrote a separate Python script to process reports from the console. Like WinDirStat, but for your game's RAM.
👀 🤤
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
Grand Theft Auto VI Launch Trailer
Will @Apple have the cojones to follow suit? Ideally without owning a Mac would be great.
Today, on Google Play we announced new ways we are evolving the Play Store for an experience that is unique to you and the content you enjoy most:
✨ Use Play to wirelessly install and run your own custom, vibe-coded apps privately on your device.
🔍 Discover apps effortlessly with Ask Play & Gemini
🎮 Dial in discovery with the all-new Game Finder & Gamer DNA
Mathew VanDolen and I implemented the riot shield/pitsol, molotov and other weapons during #counterstrike Condition Zero development, needless to say they were some heated playtests internally at Gearbox…
youtube.com/shorts/VUruCOSJh…
While the development timeline was fairly short, I have enough stories that could easily fill a book. The team pulled off some amazing work during that time and with a crew of mostly inexperienced devs and modders.
I remember being handed a piece of paper with weapon tweaks after [redacted] got wrecked 😅
Another time [redacted] got so upset about bunny hopping, he grabbed a nerf gun to demonstrate how silly it was & accidentally pulled it off w/ a headshot to our rendering programmer 🤣
It’s a great lesson, sometimes we just have to trust our guts! Story time about working with Matry back on Halo PC…
Everybody thought I was crazy (and honestly some were quite mad I even tried Ogg) but we made it work! The Xiph.org devs were amazing partners too.
I worked closely with Marty on Halo PC. He was great and had strict standards when it came to how the PC audio engine reproduced his music.
We were not only the first game to use Ogg Vorbis (we were mandated to ship on ONE CD-ROM due to costs!)…
Paul Velasquez retweeted
Here's a little reminder to tune into tomorrow's triple-i initiative!
We'll be revealing the release date to the Hallowed Concepts expansion to Risk of Rain.
Full info on the event: iii-initiative.com/en/
Paul Velasquez retweeted
Risk of Rain: The Board Game is currently printing at the factory. We’re getting closer to the day those boxes start heading your way 🙌
Another effort that’s impressive to see as somebody from the original Halo PC team.
I built a new version of Halo for iPhone and iPad that plays online. You're in real matches, with PC players, on the servers people still play on today.
The other Halo builds going around run the Xbox game, and none of them can join these servers. Mine runs Halo: Custom Edition for PC, so you open Halo's own server list, pick a game and join.
GameSpy shut down its servers in 2014. The community has kept Halo PC online ever since by hosting the server list and running the servers.
Open source, link below.
Paul Velasquez retweeted
Meet the two new Survivors coming to Risk of Rain with the Hallowed Concepts expansion!
Acolyte: this close-range combatant wields a nasty arsenal of weaponry and power gained from N'Kuhana herself.
Enforcer: familiar to those who played the first Risk of Rain, this master of defense uses his shotgun and massive shield to keep enemies at bay.
Wishlist: store.steampowered.com/app/3…













