A complete solution for making and running multiplayer games. The fastest and least intrusive way of turning single-player games to multiplayer. #unity3d

Sweden
Joined August 2012
Heave Ho 2 is out now, and we built the online multiplayer! @LeCartelStudio is an incredible team and we're so proud to have been part of this. Big thanks to @devolverdigital for getting us involved! We'll have a behind the scenes look at how we did it on our site very soon!
Heave Ho 2 is OUT NOW! 🚀 We’ve spent 5 and a half years of our lives creating farty, legless dudes...no regrets. Now, the chaos is officially in your hands. Play now on PC, Switch, and Switch 2.
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You can now follow coherence through an RSS feed! Get on it! 🧲
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2 players, 1 character controller, and 0 networking experience. @Cablenest_Games shipped online multiplayer for Tentacle Tango in 2 weeks. But how?! Some clever innovation and a little help from coherence. Check it out: coherence.io/blog/developer-… #gamedev #multiplayer
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Super exciting! We had a lot of fun building the online multiplayer for Heave Ho 2, including Nintendo Switch 2. Le Cartel is a super team to work with. 🏆 Congrats to @LeCartelStudio and @devolverdigital
YEAHHHH WE’RE BACK!!! 7 years after the release of the first game, HEAVE HO 2 IS COMING TO PC & NINTENDO SWITCH 2 THIS SUMMER!!! 🌻🍉🏖️🌴🦩 @NintendoAmerica @IndieWorldNA
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coherence 2.1 is out now! Nintendo Switch 2 support, Unity 6.3 toolbar integration, and more. (And yes... we still forget to bake 🤷‍♂️) coherence.io/blog/news/coher…
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Another great video from @CiroContns Multiplayer game development isn't quite as hard as you think. youtube.com/watch?v=xkZu6jCa…
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Vampire Survivors online multiplayer beta is now live on Steam, powered by coherence! Try out the beta, and learn how we managed this crazy online conversion: coherence.io/blog/tradecraft… #VampireSurvivors #gamedev
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We went to the Develop Conference in Brighton a couple of weeks ago and we're still thinking about the great teams we met and the amazing games we discussed. Check out our recap here: coherence.io/blog/news/coher…
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coherence 1.7 is out! Introducing advanced simulator authority features (like restricting entity creation, client connection validation, secure payloads, ...), support for Linux ARM64 replication server, and more. Link in replies.
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Congratulations to the Poncle team for their BAFTA win. We're stoked to be building the online co-op for this gloriously chaotic game, with no servers and no re-writes. Check out how we're doing it: coherence.io/blog/tradecraft…
Winner of the Evolving Game award is… Vampire Survivors 👏👏👏 #BAFTAGamesAwards
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Ever wonder how to fund your game? Join us with Dino Patti (Ex-CEO and Co-Founder of PLAYDEAD (LIMBO & INSIDE)) about funding options, publisher relationships, and pitching your game! March 6th, 9am PT / 5pm GMT: on.unity.com/3QKeML9
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coherence 1.4 is out now! We've added some great new features, keep improving Unity 6 LTS support, and made big performance improvements based on production testing with some seriously demanding games! Check it out --> coherence.io/blog/news/relea…
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coherence is now a Unity Verified Solution available in the Asset Store. Seamless integration with the editor is a key feature that makes 𝐜𝐨𝐡𝐞𝐫𝐞𝐧𝐜𝐞 such a productive tool for making multiplayer games. The official stamp of approval from 𝐔𝐧𝐢𝐭𝐲 is a result of our continuous commitment to technical excellence and great UX. #unity3d #multiplayer
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🎉coherence is now a Unity Verified Solution! 🎉 Our multiplayer SDK has been tested by Unity to ensure seamless integration and that it provides a great developer experience. coherence.io/blog/news/coher… #gamedev #multiplayer
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