Replying to @null_assets
I'd like to know more about how you do your art.
Do you do some of it by hand, or do you do it all with AI? And if you're using AI how do you get stuff like the animations working? I've tried to use grok imagine for doing the animations and it doesn't work.
Replying to @Samaytwt
Vibe coders or agentic coders are shipping better products?
Vibe coders do not know nor look at the code. Agentic coders code with AI, but can still read it and know what the AI is doing.
I agree agentic coders are shipping better products. I'm unsure about vibe coders, I've seen what's under the hood sometimes. While it might appear bug free, its a mess which impacts things like performance and tech debt - tech debt will make agent output worse just like it does for humans.
Replying to @DeepStarts
I've used Grok 4.6 and 4.7, they do not belong in the same tier. Grok 4.7 is way better than 4.6
Sure not as good as claude 5.5 and Astra, but to lump it in the same lane as 4.6 isn't accurate.
Replying to @SaviorS_OOTB
How are you making the art for your game?
rendering 3D as pixel art, using AI, or drawing everything by hand?
Replying to @Borofeesh
Rory Mercury.
She doesn't get enough fan art.
codercommand retweeted
I love drawing this pose #overwatch
codercommand retweeted
Maidens of Gandom Guild (1/6)
May this be a worthy opening to our grand Fantasy Saga.
Replying to @JanOrszulik
Try having an obsession for multiplayer. Almost every idea is multiplayer, and you're only interested in multiplayer.
And to top if of, is generally the kind of multiplayer where you can't use EOS or steam with P2P.
That's my crisis.
Sure I love doing netcode and the problems with multiplayer. But it's massive to handle alone.
Replying to @mirekyarahire
I'd wonder why you hadn't done it already.
Replying to @HarrisIllust
are you extensively modding Obsidian with plugins?


























