Experienced game developer. #FormulaE superfan. @codename_B@peoplemaking.games

Glasgow, Scotland
Joined January 2012
I asked myself "how hard could it be" to bring back Game Boy Advance Video but using h263+ for decent compression. The answer is it did involve inventing a new audio format but ffmpeg gets you most of the way there! A film, in 32MB. codename-b.itch.io/notld
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My entry to the GBA Jam 2026 It's a demake/remake of my 1D jam entry MINESWEEPER 6D. Getting the cube rendering at something approaching decent performance on the GBA hardware was an interesting challenge, ended up having to fake it codename-b.itch.io/gba-mines… #indiedev #gba
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In a world where dark souls was on the GBA
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Todays update on my gLTF/GBA renderer using the @quaternius man, animation is now working at a (semi-reasonable) 30fps
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Replying to @GamesOjh
I've actually been working on a GLTF renderer for the GBA hardware
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Jumping on the EVANGELION UI trend I made yet another Minesweeper clone, this time a match3 game where you can always see the influence of the mines but have to swap tiles to match mines with mines to clear the board. codename-b.itch.io/neon-gene… #gamejam #webgame #evangelion
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Another first playable out! This one I'm making for the @JonnyRaZeRYT jam! Using the wonderful paint tiles from @MrmoTarius to give depth and texture to the sprites and painting. codename-b.itch.io/camera-im…
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What do we think? Better unit health improvement? I'm trying to go for as minimal style as possible. codename-b.itch.io/pocket-ep…
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