AnsiString vs Utf8String properly declared, Delphi: we no longer force AnsiString to UTF-8 castle-engine.io/wp/2026/09/… #GameDev #Delphi #Pascal #FreePascal #ObjectPascal #Unicode #OpenSource #CastleEngine
Everyone! Book a meeting with me to talk about Castle Game Engine castle-engine.io/wp/2026/09/… #GameDev #IndieDev #GameEngine #Pascal #OpenSource #Community #CastleEngine
Particle system updates (custom shaders, web support), FreeCAD -> X3D exporter, documentation (exe size, 2D, easy link to API), geometry shader fixes castle-engine.io/wp/2026/08/… #GameDev #IndieDev #Shaders #Particles #X3D #WebGL #Pascal #OpenSource #CastleEngine
Pointer lock (mouse look) on the web — plus a big refactor and Windows improvements castle-engine.io/wp/2026/08/… #GameDev #IndieDev #WebGL #HTML5 #Windows #Pascal #OpenSource #CastleEngine
Toggle visibility of a group of X3D / glTF nodes castle-engine.io/wp/2026/07/… #GameDev #IndieDev #glTF #X3D #3DGraphics #Pascal #OpenSource #CastleEngine
Web: water, terrain, shadow maps, alpha treatment, keys on losing focus castle-engine.io/wp/2026/07/… #GameDev #IndieDev #WebGL #HTML5 #Shaders #ShadowMapping #OpenSource #Pascal #CastleEngine
Windows downloads now code-signed – no more Smart App Control blocks. Plus smaller downloads (7z, tar.xz) castle-engine.io/wp/2026/07/… #GameDev #IndieDev #Windows #Pascal #FreePascal #Delphi #OpenSource #CastleEngine
Delphi improvements: build tool uses msbuild, allows to pick Delphi version, better generated DPROJ, hints to fix PAServer on Linux and linking on macOS castle-engine.io/wp/2026/07/…
#Delphi #Pascal #ObjectPascal #GameDev #IndieDev #Linux #macOS #OpenSource #CastleEngine
Review of the engine by Claude Code yielded 11 bug-fixes. The good, the bad about the experience, how you can do this in your own codebase, Docker SBX and more castle-engine.io/wp/2026/06/… #ClaudeCode #AI #LLM #CodeReview #GameDev #Pascal #OpenSource #CastleEngine
TCastleProcess and ExecuteCommand available with both FPC and Delphi, no more cryptic “Failed to execute : 4551” when Windows “Smart App Control” blocks us castle-engine.io/wp/2026/06/… #GameDev #IndieDev #Delphi #Pascal #FreePascal #Windows #OpenSource #CastleEngine
Music Player example application, important fixes around audio and skinned animation castle-engine.io/wp/2026/06/…
#GameDev #IndieDev #Audio #Animation #glTF #Android #OpenSource #Pascal #CastleEngine
Web: bump mapping, clip planes, fog, terrain, occlusion culling; also Unholy Society demo on web updated castle-engine.io/wp/2026/05/…
#GameDev #IndieDev #WebGL #HTML5 #Shaders #OpenSource #Pascal #FreePascal #CastleEngine
Audio (sound, music) on the web, sound API improvements (arbitrary channels, float frequency etc.) castle-engine.io/wp/2026/05/…
#GameDev #IndieDev #WebAudio #HTML5 #OpenSource #Pascal #FreePascal #CastleEngine
More April News: training timer demo, delayed view changes, URL processing on save, how to easier install web compiler, notes on copyright and AI, in progress: audio on web castle-engine.io/wp/2026/05/… #castleengine #pascal #delphi #FPC #WebAssembly
Web target: getting URL parameters, downloading resources using TCastleDownload castle-engine.io/wp/2026/04/… #castleengine #FPC #WebAssembly #pascal #delphi
Support for PLY model format and InlineGeometry node castle-engine.io/wp/2026/04/… #castleengine #X3D #3D #FPC #Delphi #gamedev
PasDoc 1.0.0 release with with many features and fixes: modern HTML look, show source position, visibility of membes toggleable, show inherited members… castle-engine.io/wp/2026/03/… #pascal #delphi #FPC #lazarus #ObjectPascal
Tower Fight game by Phomm, various engine fixes (GTK 3 and Wayland, float textures and Skin and web, macOS editor…) and website updates castle-engine.io/wp/2026/03/… #castleengine #wasm #gtk #wayland #fpc #pascal #delphi
AI usage guidelines and thoughts updated, and… test of vibe-coding with Castle Game Engine castle-engine.io/wp/2026/02/… #gamedev #ai #claude #pascal #delphi #fpc #castleengine

