I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention. I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don’t need this. I’m sorry. 🧵
Sep 18, 2026 · 2:47 PM UTC
A journo asked me about the state of our industry. I mentioned a few concerns. One being the lack or innovation & risks taken in the AAA space.
Tho this isn’t the team’s fault!
My fear is that our player base is getting tired of playing the same verbs for the last 20 years. 🧵
My hypothesis: Our medium is unique because players are DOING a thing. There’s a different physiological response than viewers who just WATCH a movie. This requires us creators to continue to push & create new experiences, or we run the risk of diminishing players’ dopamine.🧵
Half-life 2 was released in 2004
Gears: 2006
Bioshock: 2007
Uncharted 2: 2009
The Last of Us: 2013
I feel like those games (& more) set the the “modern AAA” mold. Each felt like they were trying to create a new experience within AAA.
But this is only one side of my concerns.🧵
Unfortunately the platforms that need to bring stability have eroded the ability to innovate. The quest for GaaS & wanting to recreate the next Overwatch, Fortnite, Roblox, etc is not a viable strategy & frankly shows these “industry leaders” don’t know their own brand.🧵
Hot take: There’s a lack of good leadership, clear direction & conviction from the ppl at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations w creators to steer our medium to innovate.🧵
It'll remain to be seen until it comes out, but if we look back to trailers that did pique interest
Azucena's parries in Tekken, the introduction of the SSG Meathook in Doom Eternal, updated returns of a beloved weapon, gadget or artifact in a long running RPG, or even all the simulation updates in Bodycam that certainly "stirred a conversation"
The mind goes from "I might try this." to theorycrafting how theyre going to integrate into their playstyle.
At that second level I think a player is certainly committed.