This playable map took just 5 minutes to generate, edit, and publish online.
Bmap can reconstruct the entire world and lay the foundation for the first living digital world simulation built on Three.js.
Should we build it ourselves?
Every Roblox dev knows the wall: a game idea, then months spent building the map. Bmap kills that step. Any real city, rebuilt in a three.js studio in your browser, imported into Roblox Studio in one click, true stud scale, ready to script. This map took 3 minutes.
14 days ago bmap was a little game about Monaco, today you can draw a box on any real city and walk your own streets at night, with NPCs and a casino that actually exists.
This video is the whole story, nothing staged. from a box on a map to a playable city
Ok this one's been asked a lot. Bmap now exports straight to Unreal Engine 5. You pick a real city, you get the full 3D map, terrain, buildings, roads, trees, and it drops into UE5 clean.
POIs in the Bmap Editor.
-Your map detects its own casinos, pharmacies, police stations, and more with their real names.
-One click to tag them, one keypress to walk inside.
-Everything exports as game-ready metadata.
Generated cities are becoming playable worlds.
NPCs just landed in the Bmap editor.
- passive: one slider and your streets fill with pedestrians
- active: click to place, name them, write their line
- press Play, walk up, hit E they talk
All inside a real city generated from open data.
Bmap has a Creator tier now.
Draw a box on any city, get a game-ready 3D world. 1,664 cities built so far.
Free: up to 1.5 km, 1 export.
Creator: up to 5 km, 10 exports, three.js + Unreal Engine 5, commercial use & early access to Bmap Editor.
bmap.io
We're live on Product Hunt today.
1,246 cities rebuilt in 3D · 12.5M buildings · 30.9M trees · 364k km of roads, all in the browser, all exportable to your engine.
A vote would genuinely help us → producthunt.com/products/bma…



