blockzero (@blockzeroapp) header
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launch in public - build your rank, earn XP. 1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero

Joined October 2026
Photo by blockzero (@blockzeroapp)Photo by blockzero (@blockzeroapp)Photo by blockzero (@blockzeroapp)Photo by blockzero (@blockzeroapp)Photo by blockzero (@blockzeroapp)Photo by blockzero (@blockzeroapp)Photo by blockzero (@blockzeroapp)
blockzero x @Raydium Launching in public should be available everywhere, not tied to one home. You can now launch tokens via LaunchLab. useblockzero.app/launch → select Raydium → Launch
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quality > quantity
the whole idea is scarcity, quality > quantity ~ we don't have to deploy thousands of tokens per hour to be successful. driving this down, taking accountability for your launches, putting effort in ~ this will create higher ceilings excited to see more people embrace @blockzeroapp 🙋‍♂️💻
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Replying to @Palgrani2
🙋‍♂️
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posting daily analytics ~ the platform is still very fresh and early, and I get that people might be sceptical about trying something new and owning their launches. I have a vision of what launching in public could be: across multiple platforms, eventually multiple chains, not limited to just Meteora ~ which is why I’ve integrated @Raydium LaunchLab as a launch mode. I want the user experience to be premium and feel like a real product, it's getting close. more coming.
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update~ $268k total trade volume 35.6 sol paid to holders (~$3.2k) 51.17M solana:1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero burned, 5.1% of supply Launch in public via @MeteoraAG and @Raydium useblockzero.app/launch
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🙆‍♂️
working on a few updates for @blockzeroapp ~ more soon 🙆‍♂️
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update~ standard/team deploys are benched for now ~ focus is purely on launching in public, for free. the launch pot's fee share now goes to holders, boosting rewards from 1.2% -> 1.5% of every trade, paid out every 30 minutes in the coin's quote asset (sol, usdc, etc).
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anon devs have nothing to lose. that's the problem on blockzero your x, your followers and your track record are on every coin launch like it matters
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blockzero retweeted
the launch in public angle is great to go deeper into - encourage real devs, bagworkers to deploy and own it ~ no new school bundle rugs - could spark some interest for sure, will focus more on this.
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update~ $223k total trade volume 28.6 sol paid to holders (~$2.6k) 48.46M solana:1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero burned, 4.8% of supply holder rewards boosted, live now: 1.5% of every trade to holders (up from 1.2%) 0.4% buyback/burn solana:1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero
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when every launch is swarmed by bots and buried in noise, authenticity becomes the scarcest asset. the answer is a launchpad built on accountability: if you want to build in public, put your name behind it.
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blockzero retweeted
reworking blockzero around one idea: launching in public one free launch mode, your rules, holders paid every trade in the chosen quote asset your profile, your followers, your track record on every coin you launch
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delusional bull 😭
reminder that 20% of supply is locked for the community ~ the first unlock is 2% at 10M, that's $200K to those stacking xp and actually using blockzero blockzero isn't just a carbon copy launchpad, real thought went into how we could be different and attempt to incentivise some change ~ launch cool downs per user ~ unique launch mode with a 20% buy from the protocol etc if anyone genuinely is interested in what I'm trying to build and has any feedback hmu ~ dms always open!
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Replying to @bigchog
🙋‍♂️
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update~ $188k total trade volume 22.4 sol paid to holders (~$2.1k) 44.86M $ZERO burned, 4.5% of supply divinely protected.
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REAL DEVS LAUNCH IN PUBLIC 💻🛜
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improved site performance dramatically mobile simplified and feels like an app: bottom tab bar, one tap launch sheet for standard, team or degen. 18+ sol paid to holders, 42m+ $ZERO burned launch pot is refilling: 3.5 / 5.8 sol for the next standard/team launch. quality > quantity
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Replying to @zent__X
exactly!
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Replying to @zent__X
xp decides your share of the unlocks. we locked 20% of supply in 10 price based unlocks, each one opens as mcap hits its target and becomes claimable by xp holders so xp turns into ZERO, and you can sell that for stables if you want the real sol comes from holding: holders get paid every 30 mins from fees
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