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blockzero x @Raydium
Launching in public should be available everywhere, not tied to one home.
You can now launch tokens via LaunchLab.
useblockzero.app/launch → select Raydium → Launch
quality > quantity
the whole idea is scarcity, quality > quantity ~ we don't have to deploy thousands of tokens per hour to be successful. driving this down, taking accountability for your launches, putting effort in ~ this will create higher ceilings
excited to see more people embrace @blockzeroapp 🙋♂️💻
🫣
posting daily analytics ~ the platform is still very fresh and early, and I get that people might be sceptical about trying something new and owning their launches.
I have a vision of what launching in public could be: across multiple platforms, eventually multiple chains, not limited to just Meteora ~ which is why I’ve integrated @Raydium LaunchLab as a launch mode.
I want the user experience to be premium and feel like a real product, it's getting close.
more coming.
update~
$268k total trade volume
35.6 sol paid to holders (~$3.2k)
51.17M solana:1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero burned, 5.1% of supply
Launch in public via @MeteoraAG and @Raydium
useblockzero.app/launch
update~
standard/team deploys are benched for now ~ focus is purely on launching in public, for free.
the launch pot's fee share now goes to holders, boosting rewards from 1.2% -> 1.5% of every trade, paid out every 30 minutes in the coin's quote asset (sol, usdc, etc).
anon devs have nothing to lose. that's the problem
on blockzero your x, your followers and your track record are on every coin
launch like it matters
update~
$223k total trade volume
28.6 sol paid to holders (~$2.6k)
48.46M solana:1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero burned, 4.8% of supply
holder rewards boosted, live now:
1.5% of every trade to holders (up from 1.2%)
0.4% buyback/burn solana:1o7Z1sGcw6sdXXgqZFkCKwCxb9xLxGimBoUVG9Yzero
when every launch is swarmed by bots and buried in noise, authenticity becomes the scarcest asset.
the answer is a launchpad built on accountability: if you want to build in public, put your name behind it.
delusional bull 😭
reminder that 20% of supply is locked for the community ~ the first unlock is 2% at 10M, that's $200K to those stacking xp and actually using blockzero
blockzero isn't just a carbon copy launchpad, real thought went into how we could be different and attempt to incentivise some change ~ launch cool downs per user ~ unique launch mode with a 20% buy from the protocol etc
if anyone genuinely is interested in what I'm trying to build and has any feedback hmu ~ dms always open!
improved site performance dramatically
mobile simplified and feels like an app: bottom tab bar, one tap launch sheet for standard, team or degen.
18+ sol paid to holders, 42m+ $ZERO burned
launch pot is refilling: 3.5 / 5.8 sol for the next standard/team launch.
quality > quantity
XP checker is live: useblockzero.app/xp
double xp for the next 7 days. trade, hold, launch good coins, it all counts 2x till 11/11
also introducing refer a dev:
100 xp when they launch
100 xp when their coin pays holders 1 sol
300 xp when it graduates
sign in with x, “refer a dev” top right
launch in public 🫣
launch in public
XP checker going live shortly - more info soon.
if there is appetite for change, blockzero will win
launch in public
useblockzero.app
blockzero day 1:
1,400+ SOL volume
16.65 SOL paid to holders
41.5M ZERO burned (4.15% of supply)
6.7 SOL spent on buybacks
useblockzero.app/analytics
never stop dreaming
what if we create our own vibeshift
sounds crazy to say
but at the unlock prices, the blockzero airdrop would be worth $27.3M
with believers, eco participants, that is a REAL onboarding event, something to strive for - no rewarding hyper broccoli head call out farmers all day everyday
real culture
we need REAL devs back - this is what my vision is for blockzero
quality > quantity








