
Lead Programmer - Red Dead Redemption for PC/Switch/PS4 - @DoubleElevenLtd. Graphics programming. Creator of @tanglewoodgame, ex-Crytek/TT Games.
Manchester, England
Joined February 2018
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Excited to FINALLY reveal I've been leading the development of Red Dead Redemption for Switch and PS4, coming 17th August! The care we've put into this port is like nothing we've ever done before and I'm so SO proud of my team ❤️
On August 17, the beloved Western experience Red Dead Redemption and its horror companion Undead Nightmare arrive together for the first time on the Nintendo Switch and modern PlayStation systems.
Add Red Dead Redemption to your wish list now: rsg.ms/6a7785f
Matt Phillips retweeted
The #Sega 32X itself that comes as part of the #SNASM CartDev development kit, is actually a Modified version.
It contains additional digital logic boards and many re-routed tie-lines to help support the debugging functionality of the system. (Reset / Interrupt signals etc.)
I’m currently working on mapping out all the needed modifications and will add all my findings to my website once completed.
😎🤘
Huge thanks to @bigevilboss for his assistance with this endeavour.
behindthecode.ca
Matt Phillips retweeted
Our friends over at @onorisoft have just launched their Kickstarter for Escape 2049 for Genesis/Mega Drive!
The previous installment, Escape 2042, is an underrated little gem that's very deserving of this sequel, and we're looking forward to playing it!
kickstarter.com/projects/ori…
Better late than never I guess. I backed this on Indiegogo... in 2018!
Glad they pulled through and delivered. Now to recap my 500 and build this thing :)
Thank you all for the patience. It's a been a wild ride getting this one finished!
TANGLEWOOD releases on Nintendo Switch 16th December 2025!
This definitive release features many enhancements such as widescreen, HQ audio, new levels, achievements, and a storybook mode which tells the tale of how Tanglewood came to be.
#retrogaming
nintendo.com/en-gb/Games/Nin…
Please welcome a new member to the family. A Psy-Q Mega Drive devkit, something I've been after for the best part of a decade.
I've never seen one boxed before, and I've certainly never seen one with all the listed contents.
ISA card, disks, manuals, cables, tech bulletins.
Matt Phillips retweeted
We're beyond excited and humbled to announce the early access release of Blindfire!
Join us on this adventure and dive into our action-packed multiplayer FPS title. Play now on Xbox Series X|S and PC (Steam & Epic), with PS5 coming soon!
First trailer👉youtube.com/watch?v=fD84HOcr…
Matt Phillips retweeted
Hello world! If you're interested in learning about profiling and optimizing games, you might like this talk I gave recently. It covers some Unity specifics, but a lot of it is tech agnostic. Hope you enjoy it!
youtube.com/watch?v=_cV1B2hq…
#gamedev #madewithunity #unity3d #unity
Step 1: absolutely *BLAST* that main menu theme tune, full power, every second of it. Goddamn I love this game.
Matt Phillips retweeted
Update: my entire retro game collection survived! Modern games and systems, eh not so much… But all the boxed PC stuff is good, even the small box stuff from the 2000s that was in the waterlogged collection room. Mold was beginning to set in but I got it out and cleaned in time.
Proud to have been a part of the team bringing this to PC
Red Dead Redemption and Undead Nightmare coming to PC October 29.
With a host of PC-specific features, including native 4k resolution, Ultrawide and Super Ultrawide monitor support, and much more: rsg.ms/129040b
Red Dead Redemption and Undead Nightmare Coming to PC October 29
Matt Phillips retweeted
We’re honoured to yet again work with @rockstargames to bring Red Dead Redemption to PC for the first time ever! 🐎
Red Dead Redemption and Undead Nightmare coming to PC October 29.
With a host of PC-specific features, including native 4k resolution, Ultrawide and Super Ultrawide monitor support, and much more: rsg.ms/129040b
































