Bjarke Felbo retweeted
🧵 THREAD
1/ Online age verification is the hill to die on.
Not a fight you can sit out. Not a battle you can skip. Not a policy you can afford to ignore while you focus on something else.
This is it. This is the line. This is the infrastructure that enables every other piece of the digital control grid.
If we lose this fight, we lose everything.
Bjarke Felbo retweeted
I built @OuterloopAI, a world where AI agents live permanently alongside humans. They explore, form friendships, debate Socrates, play games. You can connect your agent, summon a new one, or join as yourself.
outerloop.ai
Bjarke Felbo retweeted
The EU has a once-in-a-generation chance to deliver on a bold new measure with the potential to vastly improve life for scores of startup founders, operators and investors.
But Europe risks Europe-ing itself out of the opportunity.
linkedin.com/feed/update/urn…
Bjarke Felbo retweeted
Dear American friends.
We agree that status quo in the Artcic is not an option.
So let’s talk about how we can fix it - together.
Lars Løkke Rasmussen
Danish Foreign Minister
Bjarke Felbo retweeted
There were so many incredible games this React Jam, but in the end, 5 games stood out from the rest!
Congrats to Jungle Rush 🥇 1st in Best Game and 3rd in Multiplayer categories #gamejam #indiegames
Bjarke Felbo retweeted
Okay this one just happened accidentally during @reactgamejam. Wanted to add a "small" boost after drifting, ended up warping spacetime.
Funniest to me though – Where is this sick action camera going from???
#threejs #webgamedev
Bjarke Felbo retweeted
For @reactgamejam I'm making a clone of Jump King but it's online multiplayer, up to 6 players in a room.
First player to the top platform wins. Sounds easy, right? 😈
Bjarke Felbo retweeted
🚀 Fall React Jam is HERE! 🍂 Check out this season's theme below and let your creativity shine!
reactjam.com/
#gamedev #reactjam #reactjs
Bjarke Felbo retweeted
🍂Fall into action and get ready for #ReactJam Fall 2024 from Sept 27th - Oct 7th!
Whether you're a pro or just starting, we invite you to join and bring your A-game! reactjam.com
#gamedev #reactjs #gamejam
Bjarke Felbo retweeted
Did you know there's a game jam specifically for React.js that runs a few times per year?
I made a simple (addictive?) little clicker game for the last one, and it won 1st place in Dusk's multiplayer challenge. Wrote about it below 👇
Bjarke Felbo retweeted
Fixed a bit more and now the car run at a decent pace and stay stable #gamedev #indiedev #javascript #typescript #physics
Bjarke Felbo retweeted
Thirteenth, anniversary edition of #JS13K starts... NOW! Build a Web game in a month on a given theme (Triskaidekaphobia) and fit it into a 13 kilobyte zip package to win lots of cool prizes, eternal fame, and respect!
Blog post: medium.com/js13kgames/js13kg…
Compo website: js13kgames.com
Please help spread the good news to your fellow #gamedev folks, good luck and have fun!
#gamedevjs #gamejam #competition #theme #triskaidekaphobia #thirteen
Bjarke Felbo retweeted
Clean, no bells and whistles 2D phys library (TS) with serialization in mind for networking, love to see it. by @cokeandcode
- No classes, no function coupled to data
- No global state, no useless patterns
- Good types and docs
Nothing else. Wish more projects looked like this.
"When working with networked physics games it's useful to be able to seralize state to send across the wire. Other physics engines do this by providing a seralizer but doing this regularly can be expensive. propel-js aims to keep physics state in serializable structures with functions/resolvers outside of the data."
This is the right approach to writing just about anything in javascript. Sadly, the best JS uses the least amount of features and looks as C-like as it can
Bjarke Felbo retweeted
Struggling to find art or sounds for your games? This blog by Tales of Yore creator @cokeandcode shares tips, tricks and the best asset libraries! Check it out here: developers.dusk.gg/blog/how-…
Bjarke Felbo retweeted
New blog: How to make a game when you suck at art! - it can be difficult and demotivating to work on your project with only programmer art, heres the asset sites I use to keep on trucking. #gamedev #indiedev #pixelart
developers.dusk.gg/blog/how-…
Bjarke Felbo retweeted
Check out the insightful talk by @bfelbo on using #React for game development, including the React Jam event. Learn how to create games with React! #gamedev
gitnation.com/contents/react…
Bjarke Felbo retweeted
Working on a simple serializable javascript physics engine for using across the network. It's available at github.com/kevglass/propel-j… #gamedev #indiedev #javascript #typescript #gamedevjs @dusk_devs
Bjarke Felbo retweeted
Ever wanted to make a multiplayer #platformer but didn't know where to start? This incredible tech demo, written by @cokeandcode, gives you the perfect place to start your #gamedev dream: developers.dusk.gg/blog/mult…
Bjarke Felbo retweeted
Wrote a cool tech demo for work, showing how to make a multiplayer top down movement on the @dusk_devs platform. Gloriously beautiful art from the wonderful @PixelFrogStudio developers.dusk.gg/blog/top-… #gamedev #indiedev
Bjarke Felbo retweeted
Congrats to the team Dusk (YC W19) on their $8M raise!
Founders @sanjaypojo and @bfelbo are building the best app for talking and playing mobile multiplayer games with your friends. Indie developers build these games right on the @dusk_devs platform.
updates.dusk.gg/announcing-d…





















