just an indie dev building @AquariumQuestCo

Joined July 2021
do u ever wonder if this obsession with making money from Web3 games is part of what's holding the whole space back? because I see the appeal pretty differently say I'm playing a game I actually enjoy I buy some assets because I want to use them maybe I pick up a few more because I think they're undervalued and want to speculate a little then eventually I get bored of the game completely normal I sell whatever I can and move on maybe I made money maybe I broke even maybe I lost a bit I don't really care I still got hours of entertainment out of the game, except this time there was a real player economy around it the stuff I owned could actually be traded there was real money on the other side of those decisions to me, that's already a huge part of the appeal can u make some extra money in a healthy economy by trading well? of course that's part of the fun but the idea that I should be able to play a game and reliably make enough to support myself, my wife and two kids? who is supposed to fund that forever? that's where the whole thing loses me I don't think Web3 gaming needs to promise people an income to have a future real ownership is interesting on its own a living player economy is interesting on its own crypto payments are useful too, especially in places where Stripe or PayPal aren't properly available or where traditional payment rails are expensive I absolutely think crypto has a place in gaming I just think we've spent way too long making "how much can I earn?" the main question
This isn't ragebait, clickbait or a joke. I genuinely want to have a meaningful discussion. Web3 gaming is in a really tough spot right now, and I want to keep believing in it and pushing it forward. But man, it's been ages since I've made money while actually having fun. "But what about Cambria Gold Rush?" I spent 7 days creating content, playing 8 hours a day and genuinely having fun. But I didn't make any money because I didn't reach a specific milestone. I'm not saying Cambria is bad. It's not. But it's been a while since a Web3 game has made me genuinely invested in its economy and excited to build alongside its community. Most things I've engaged with have either gone nowhere or ended in disappointment. A lot of people ask me if I'm going to mint X or invest in Y, and honestly, I don't want to. Not because they're necessarily bad investments. Some are already established enough that they could still do a solid 2x or 3x. I just want something new to believe in. Something I can discover early, get invested in, push alongside the community and watch grow. I don't want to keep jumping into things that are already at the top. I want to help build something that gets there. I'll most likely be playing Cambria when it launches. It's still my favorite Web3 game and, quite literally, the most fun I've had playing any Web3 game. This isn't a criticism of Cambria. I just wanted to share what's been on my mind lately. I'd genuinely love to hear your thoughts. Where is Web3 gaming heading? What needs to change? Are there games or ecosystems right now that have given you a reason to believe again? PS: I don't give a fuck if your entire argument is that "Web3 gaming is dead." Give me reasons. Give me data. Explain what went wrong and why. I'm looking for actual discussion, not people hating for the sake of hating.
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is opus speaking claudish again... what the fuck does this even mean man
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We have been cooking
The world of Aquarium Quest is expanding...
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Time to cook
Announcing Gemini 4 Argon, our new frontier model. Argon is built to sustain deep reasoning across complex, long-horizon workflows and delivers frontier performance in complex workflows across real-world software engineering, enterprise knowledge work like legal and finance, and cybersecurity defense. We’re also expanding the model’s output token limit to an industry-leading 1M tokens. Argon is currently rolling out to a set of trusted cyber defenders in the Fairwind Program, with broader availability as soon as possible.
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based64 retweeted
build trebuchets while others build moats
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Two things went wrong during the @OpenAI #devday demos: • During the dot demo, the dot wasn’t responding. • In another demo where Codex was being used, voice chat wasn’t working at all. And now I can’t even find these clips on the official stream anymore. 👀 But I recorded them live while the stream was happening.
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I honestly don’t care at all that I spend 30 years of my life learning syntax and now that knowledge is essentially useless. Frankly, I’m relieved that I don’t need to care about it anymore. That stuff never really mattered anyways. Code was always just a means to an end. All I care about is building products that users love. Now I can do that faster. That means I can have bigger impact. If anything, software engineers should all be celebrating. I don’t understand why you’d “mourn” not needing to write code. The code was never the point.
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here's a little sneak peek into how the voxel engine works behind the scenes (sound on)
umm... so... I extracted a custom voxel engine from the game i built for my nephew. now i'm also cooking up some experiments for @AquariumQuestCo. so many possibilities...
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umm... so... I extracted a custom voxel engine from the game i built for my nephew. now i'm also cooking up some experiments for @AquariumQuestCo. so many possibilities...
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same bro
tokenmaxxing in my software factory like theres no tomorrow because its literally the end times for our profession and nobody has a fucking clue whats coming so im just building like a madman trying to find leverage and stay ahead of the curve glhf yall 32x Opus 5.5 today btw
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sadly true... limits are getting consumed faster too :(
I hate to break it to everyone, but Opus 5.5 has been nerfed starting the last few hours today. Autistic Claude speak is back, it's doing really dumb shit & this is not the same model I was using the last 2 days. Confirmed this on multiple accounts, it's turned into an idiot.
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my 5-year old nephew wanted a game "like minecraft" but featuring some of his toys. i put opus 5.5 to work and this is what we have after an hour. will report back when its more built out
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i've cancelled my claude 20x max plan because opus 5.5 is so token-efficient that i no longer need 3 max plans
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Storybook feels sluggish, bloated, and dated. What's an agent-native solution for design system / UI library documentation and sandbox development?
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5.5 is good. we are so back fam.
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What in the slop. They need a designer lol
Please welcome GPT-6 Sol and GPT-6 Luna to the GPT-6 universe. GPT-6 Sol and Luna build on the advances behind GPT-6 Astra, bringing much of its strengths into faster and more affordable models to support work at scale. We’ve also made caching and inference more efficient, and we’re passing the savings directly to you: 50% lower API prices for Sol and Luna compared with GPT‑5.6 promotional pricing.
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Love codex but wtf is this art man
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Singapore, for all of its efficient and smart policies also does really dumb virtue signalling stuff like this from time to time. Also, that mandatory 5 cent charge on plastic bags is essentially just free extra revenue for supermarkets. If you were serious about wanting to reduce plastic consumption (which is another topic altogether as I think it’s irrelevant outcome-wise for Singapore to be partaking in it), you’d hit the logistical aspects of supermarket supply chains where items are heavily wrapped in plastic, unwrapped at distribution points and rewrapped again. But that requires effort and actual rather than jerking each other off in parliament, patting each other’s backs with cum-stained hands and resisting the urge not to wipe them on a sleeping Seah Kian Peng.
It's an offence to sell drinks in S'pore without Return Right logo on container from Oct. 1, 2026 bit.ly/4rgVPRB
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think i might retire. there's too much bullshit.
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so far my "find a good use case for Jev" has reduced to: - well i can do that with deterministic code - but that's only a minor part of the problem, the rest requires an LLM - seems a bit pointless
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