Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games.
You've got my support 💖
Chard retweeted
Lots of people are messaging me that my game has been cloned on Roblox but I'm not concerned about it for a few reasons:
- I am not the first person to invent zombie outbreak simulators. There's a lot of prior-work that I've been inspired by and I hope that Zombies Aren't Real will continue to inspire more people to iterate in the genre
- What I'm building is very complex. Anyone can make something that looks similar but it won't have the same feel and balance of what I'm building. I believe Zombies Aren't Real will stand on it's own and be valuable despite clones
To be clear, some games are more at risk of being hurt by clones than others. Wordle is a great example, you can express the entire game in a sentence or two. Someone could build off of that sentence and totally steal your thunder. Contrarily, Breath of the Wild is extremely complex with hand crafted environments. A clone wouldn't feel the same or offer the same experience.
Games exist on a spectrum of "Remix" to "Ripoff". Some games are clearly ripoffs and are a net-negative for the industry and some of remixes which are a net-positive!Roguelikes, First Person Shooters (doom-like!), etc
If you're a dev and worried about how clones might hurt you there's a few precautions you can take (this is my opinion, take it with a grain of salt):
- Get your steampage up before you do anything public so if you do go viral, the audience goes to the right place
- Know which kind of game your game is. If it is very idea-heavy (wordle, needle in a haystack), it might be best to have the game nearly done before posting about it
- If your game is execution-heavy, I don't think you need to worry about clones at all. I could be wrong, but this is the bet I'm taking so if I'm wrong I'll feel the pain myself.
The longer I work on games, the less worried I am about my game being cloned because executing well on an idea is extremely difficult to do.
I could publicly share the entire idea of my game and I have very high confidence that any clones wouldn't come close to delivering on the idea the way that I am.
Chard retweeted
Assets for...
store.steampowered.com/app/2…
Chard retweeted
Steam page is now live btw
store.steampowered.com/app/5…
Chard retweeted
"People are playing games and people are making money. So I don't know why there's a big loss of jobs. I just assume it's someone is being greedy somewhere"
Had a v interesting chat with Tim Schafer about his thoughts on the industry & life post-Xbox youtu.be/sgQURMiW-WI?si=mwEt…
Chard retweeted
Hello! I’ve been working on Hidden Drive: Pobal an Tobair, a detective mystery set in rural Ireland. Dig through a stranger’s old hard drive and piece together what happened to him. Here are a few early screenshots!
#gamedev #godot #indiedev #detective #puzzle
Chard retweeted
We've launched an indie publisher label!
Behold: Inner Pocket, home of curiosity games!
During the last two years, universe brought together 4 cool people with different skills, but common love for such games...
And here we are! Saying "I'm excited" would be an understatement.
Chard retweeted
10 years in the making — we poured all our love into those pixels. Theropods is out now! store.steampowered.com/app/1…
Chard retweeted
WE'RE MAKING A NEW FOLK HORROR GAME
You play as a forest ranger who finds himself surrounded by talking trees, flying witches' heads, and cursed dryads.
You'll be very lucky if you make it out of the forest alive
I Hear the Forest
(link below)
Chard retweeted
Boreal Tenebrae Act 0 is finally here!
A indie narrative adventure, set in a forgotten Canadian town.
It's available now on Steam.
#indiegame #horrorgame #analoghorror #psxstyle #lowpoly #indiedev #gamedev #steamwishlist #indiehorror #weirdcore


























