design eng lead @google @antigravity • pm designer swe • prev @uwaterloo. my views.

mtl → sf
Joined October 2012
Andy Zhang retweeted
Gemini 4 Argon is live in Antigravity for paid Pro subscribers. As part of Pro, you get a separate weekly quota so it doesn’t eat up your Flash quota. Excited to see Antigravity push the limits of our best model yet. Love to see what you build!
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Andy Zhang retweeted
Gemini 4 Argon is rolling out on Antigravity for Ultra subs! It has been exciting to see 100k+ Googlers rely on the model daily within Antigravity for their work and longer horizon tasks over the last month. We're also actively working to expand access as capacity comes online.
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Introducing Gemini 4 Argon – our new frontier model. It’s built for complex workflows across coding, enterprise knowledge work, and cybersecurity defense – rolling out today to a set of trusted testers through our Fairwind Program.
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Andy Zhang retweeted
try gemini 3.8 flash now in @antigravity i've found it to be very capable (73.7% deepswe!) for long-running coding tasks and verification loops, while also being ridiculously fast for shorter iterations and collaborative work
Introducing Gemini 3.8 Flash, another jump in Gemini's agentic + coding capabilities, and our 3rd updated Flash model in only 6 weeks... This model has been a ton of fun to work with, excited to see what you all think!
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lots of cool @antigravity launches in the last few days: - remote control - ide extensions - gemini 3.7 flash - and a TON of perf improvements, bug fixes, qol changes, and more been really satisfying to launch (and internally use) all of the team's improvements. more coming!
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Remote Control is here! Take Antigravity with you anywhere. Access your active sessions from any modern supported browser or mobile device across iOS and Android. Rolling out to all users starting today, beginning with Ultra subscribers.
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Antigravity IDE extensions are here! Now available for Visual Studio Code, Visual Studio, Zed, and JetBrains.
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grateful to be part of this amazing group! excited to learn from y’all, and s/o to @a16z for putting this together 💪
Announcing the inaugural class of @a16z Design Engineer fellows! 73 design leaders selected out of thousands of apps from talented people around the world. Many fellows wrote the original playbooks in product design like - @joshto from Meta, @iansilber from OpenAI (prev. Instagram), and Yuliya Gorlovetsky from Stripe. Some are currently building category defining products, zero to scale - like @diegozaks from Ramp, @ryolu_ from Cursor and Nicolas Garro at Vercel. Others are design leaders at tech powerhouses like - @ammaar at Google, @maheen_sohail at Meta, and @davidhoang at Atlassian. +64 more... See the full cohort and the sign-up form to stay in touch on the next DEF fellowship below!
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Surreal full circle moment to be a speaker at Figma Config after interning at @figma 10 years ago (!!!) 🥹 thank you friends and everyone for coming, meant a lot to see so much support 🫶
If you’ll be at Figma Config tomorrow, come say hi! I’ll be speaking about design and prototyping at the Maker Stage at 10:15AM. Excited to see you there! 🙂
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If you’ll be at Figma Config tomorrow, come say hi! I’ll be speaking about design and prototyping at the Maker Stage at 10:15AM. Excited to see you there! 🙂
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Andy Zhang retweeted
We’ve rolled out a new version of Gemini 3.5 Flash in Antigravity that boasts much less and has higher endurance on harder tasks. Thanks for all of the feedback on the model. Keep it coming, we will act quickly across the stack to make the experience even better. We’ve also gone ahead and reset Gemini rate limits for all users so you can start running this new model immediately.
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Andy Zhang retweeted
Why did we split the IDE from the Agent Manager? We launched Antigravity 2.0 at Google I/O a couple weeks ago. We made some bold choices and I wanted to share my thoughts... [1/4] Adapt or Die I’ve been working in the AI dev tool space for the last three years. Three years is an eternity in this space and I can confidently say that I’ve seen tools, startups, and workflows come and go. Many of the features our team helped pioneer such as autocomplete and RAG-based chat have fizzled away. Every few months there is a paradigm shift that redefines the AI developer tool landscape. Miss it, and you slowly fade into the backdrop. Time it well and you stay in the game. Invent it and you get catapulted into the spotlight. It’s a fast-paced, unforgiving industry. I love it. The team loves it. What do I mean by paradigm shifts? In the last three years, we’ve gone from: Autocomplete → Chat → Agents → Multi-Agents Each phase forced us to redefine ourselves: Codeium → Windsurf → Antigravity. The reason why I tell you this is because as painful as it is, we have to continuously evolve our products. The model and the product are increasingly synergistic. The product is only as good as the model and the model gets better with the product. AI technology moves too quickly to keep the status quo. For example, we deleted chat in Windsurf when we launched in November 2024 (x [dot] com/kevinhou22/status/1892246469303820745). It was a controversial move at the time since users only knew about chat and had never used an agent. But we trusted that the “future is agentic” and I’m glad we did not back down. My goal — our team’s goal — is to give our users the best dev tool on the market to let them build beyond their wildest dreams. To give our users the best product, the product must evolve. [2/4] Current Shift: Agents → Multi-Agents At Windsurf, we introduced the first agentic IDE. That was in November 2024. We’ve come a long way since then. Models have gotten stronger, users have gotten more tenacious, and expectations are higher than ever. It’s no longer enough to run just one agent. You are now an orchestrator of many agents: multiple conversations or agents spawning their own subagents. To bring this multi-agent paradigm to our users at Antigravity, we introduced Antigravity 1.0. Highly capable models made it possible for agents to do more complex work and work for longer. The benefit of working at a lab is seeing around the corner and molding the model to fit the product. We worked with the Gemini team for months before we felt that Antigravity was ready for prime time. On November 18, 2025, we released Antigravity 1.0 alongside Gemini 3 Pro. It had two surfaces: 1) AGY IDE 2) Agent Manager Two surfaces, bundled into one app. Some users loved both. Some only used one. Some just needed Gemini to get better. [3/4] Now: Better Models + Doubling Down Over the last 6 months, we’ve been working with the research team to help improve Gemini’s coding and agentic capabilities. We’ve also been dramatically improving our internal version of Antigravity, and as Sundar announced (youtube [dot] com/live/wYSncx9zLIU?si=8nXDk_WhvoCvx12k&t=1504), we're processing over 3 trillion tokens a day. Additional breakthroughs in model research enabled Gemini 3.5 Flash — a lightweight model at the Pareto frontier (performance vs. cost & speed). Based on internal usage, we knew there were two camps: IDE and Agent Manager (uppercase). Antigravity IDE is a great product. Good because it’s familiar. Good because you can manually edit your code. Great because of its agent. We started exporting our agent to other surfaces to build an ecosystem of tools backed by the same powerful Antigravity agent: IDE, Agent Manager, SDK, CLI. That ecosystem is what we announced on stage last week at Google I/O. But Agent Manager was pulling away. Agent Manager usage was increasing in dramatic fashion and we knew we wanted to double down on this experience. Both technical and non-technical folks are relying on Antigravity every day to not only write code, but also write docs, do competitive research, design prototypes, conduct user simulations, summarize 1:1s, learn new concepts, file expenses, the list goes on and on… So we made a bold choice to split the two surfaces into two apps. We now have two applications: 1) Antigravity: unapologetically agent-first 2) Antigravity IDE: the editor you know and love You can choose which product you want to use. You can switch between the products. Same agent, different surfaces. Now, I’ll admit we botched some details about the migration and we’re working day and night to make it right. We have plenty of exciting features in the pipeline and I’m excited for you all to get your hands on them. [4/4] Competition = Users Will Win Times are changing rapidly. AI dev tools are quickly becoming agent-first. Users are managing tens if not hundreds of agents. Antigravity 2.0 is our way of giving this power to our users. You can take a look at the competitive landscape and see this for yourself. IDE’s trying to evolve to a world where work is the product and not the code files. Labs releasing agent-first products, exploiting the model <> product synergies. Users spending more and more time and tokens in agent managers (lowercase). Antigravity Agent Manager (uppercase) might’ve been first, but ideas are cheap these days. The leader will not necessarily be the winner and products + models will be constantly evolving to meet growing expectations. Ultimately, users will win. — I want Google Antigravity to be the place where developers build. I also want Antigravity to be the place for knowledge work to get done. Code is becoming an implementation detail. People from all walks of life are and will use code to solve their problems, without necessarily knowing they are “coding”. Antigravity is at the frontier and will continue to innovate for you. Thanks for helping shape the future of the product. Keep the feedback coming. More soon.
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Andy Zhang retweeted
Today, @MichaelElabd, @QuantumArjun, and I are excited to announce Trajectory. We are a research lab and product company building the platform for Continual Learning. Our platform unlocks the signal already sitting in product usage, so companies can continuously post-train large-scale agentic models that outperform the frontier. @trajectorylabs We’ve raised $15M from @Conviction, @BessemerVP, @radicalvcfund, @jeffdean, @drfeifei and more. We’re partnering with some of the best AI-native companies: @ClayRunHQ @Harvey, @DecagonAI, @mercor, @RogoAI to power their agentic systems, some of which we are already in production with. We’ve brought together a world class research team from DeepMind, OpenAI, Apple, Meta Superintelligence, Amazon AGI, Scale AI, and an elite product team from Stripe and Figma. AI will never again start on day one. Every correction, every retry, every edit will make products smarter. This is Continual Learning.
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Andy Zhang retweeted
We heard concerns that Antigravity consumes many tokens for simple tasks now. So, we're adding Gemini 3.5 Flash (Low) as a way to optimize token usage for these tasks. In our internal testing, it generates around 45% fewer tokens than Gemini 3.5 Flash (Medium) and generally outperforms Gemini 3 Flash (High) on SWE tasks. We've also gone ahead and reset Gemini quota across all paid plans to make sure you have all the tokens needed to build for the next week 🙂
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can’t wait to see what’s coming 👀
I’ve left Google DeepMind. The last two years have been an incredible whirlwind. A couple years ago, I joined a small startup called Codeium. There, I got to ship Windsurf, train SWE-1 (a frontier agentic coding model), go to DeepMind in the $2.4B acquisition. Now, I decided to leave the acquisition money and DeepMind. I’m grateful to the mentors, teammates, and friends I worked with along the way. At Windsurf, thanks to @_mohansolo and Douglas Chen, I got to see what a fast moving startup that ships relentlessly and builds for the future looks like. I learned from @thenickmoy how excellent research leadership can drive outsized innovation. At DeepMind, I got to push the frontier of agentic coding, be part of the amazing team that shipped Antigravity and contributed to Gemini 3. DeepMind is a rare place: deeply curious people, exceptional research taste, and access to enormous compute and Google-scale infrastructure. A few things that I learned: 1. Finding the right hill to climb. Now more than ever, there are a multitude of directions to push the frontier in AI research. It’s easy to optimize for the wrong benchmark or capability. You should step back regularly to question if you are climbing the right hill, and adjust course often. 2. The secret to being a fast-moving team. Moving quickly is not just about working hard and long hours. It requires making concrete bets about where the world will be in 6 months, aligning around them, and cutting everything else. This was our journey from the Codeium Extension → Windsurf IDE → SWE-1 → Antigravity → Antigravity CLI 3. Silicon Valley is small. Since the split of Windsurf to DeepMind and Cognition, many of my colleagues have gone to other exciting places - Thinking Machines, OpenAI, xAI, Cursor, fast-moving startups, or started their own companies. I’m grateful to have worked with so many talented, hungry people whose stories are not yet finished. So what’s next? We are living in one of the most exciting and powerful times in human history. Just like we transformed software engineering, soon every industry, every unit of work will be radically transformed, democratized, accelerated. With this comes new challenges, and new doors of frontier research to be opened. More soon.
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Andy Zhang retweeted
We doubled max context length in Antigravity for Gemini 3.5 Flash. Some of you have been hitting compaction many times for hard tasks, which hurt performance. This should help in those cases. Was going to reset quotas but just did a couple hours ago 🙂
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PSA: the IDE in Antigravity 2.0 is alive and well, we just landed an update to the UI which makes it more clear (see top right). Sorry for the confusion on this (pls keep feedback coming), we also just reset everyone’s weekly limits. Enjoy the weekend : )
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Andy Zhang retweeted
Thanks for all of the Antigravity feedback over the last couple of days, especially around the IDE. Our intention was never to remove the IDE support for developers, and we should have been clearer with that in the product from the beginning. We’ve made it clearer in 2.0 on how to connect to the IDE, fixed issues with opening the IDE on Windows machines, provided instructions to restore IDE settings & extensions, and more. New releases for the Antigravity IDE and Antigravity 2.0 have rolled out with these changes. We should have done better so we’re going to reset everyone’s Gemini quota for the week again.
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Excited to see what you are building with Antigravity, We just 3xed the Antigravity limits again, but this time, the weekly quotas. Don't stop building!
Yesterday, we 3x’d limits on Antigravity and are seeing you build so much more. One thing we heard was people are worried about hitting their weekly limits after a couple work sessions. To give you more runway, we’re 3x’ing the weekly Gemini quotas AGAIN on all paid plans. We’ve also gone ahead and reset Gemini quotas on all paid plans. Don’t stop building!
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Andy Zhang retweeted
Yesterday, we 3x’d limits on Antigravity and are seeing you build so much more. One thing we heard was people are worried about hitting their weekly limits after a couple work sessions. To give you more runway, we’re 3x’ing the weekly Gemini quotas AGAIN on all paid plans. We’ve also gone ahead and reset Gemini quotas on all paid plans. Don’t stop building!
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