Creative Developer / Games, Demos, Tools, VFX! Loud Gigs / TCG / Weird Films (He/Him)

Brit in Copenhagen, Denmark
Joined October 2009
Andy Touch (Same on 🟦⛅) retweeted
I'm making an open-ended coding game/toy about using code to generate 3D objects. Does this explain it?
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Andy Touch (Same on 🟦⛅) retweeted
#Balatro is now rated 18+ 🃏 The game's creator fires back: "Since PEGI gave us an 18+ rating for having evil playing cards, maybe I should add microtransactions, loot boxes, and real gambling to lower that rating to 3+ like EA Sports FC"
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Andy Touch (Same on 🟦⛅) retweeted
This was the most important thing said at The Game Awards - a cheat code for success in the industry. I hope developers listen. The formula is not that hard.
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Andy Touch (Same on 🟦⛅) retweeted
Indie game devs are the onyl industry that thinks "sharing progress" is marketing. A friend of mine opened my eyes to that. She said "if you are making a game about pirates, why don't you create content about pirates? Your audience wants pirates not code and tools"
Everyone is trying to be professional in their marketing. What does that mean for you and how your market your game? Can you guess?
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Andy Touch (Same on 🟦⛅) retweeted
Hey! Look at that!
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Andy Touch (Same on 🟦⛅) retweeted
The Substance - best film this year
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Andy Touch (Same on 🟦⛅) retweeted
Fun fact: Godot supports hieroglyphs 𓀀 𓂀 𓆣 #godot #GodotEngine This is perfectly valid code:
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Andy Touch (Same on 🟦⛅) retweeted
Games being delayed is often a good thing actually.
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Andy Touch (Same on 🟦⛅) retweeted
The same for ANY company creating any product. If at the top you lose the artists and designers and swap them out for number crunchers, you are essentially signing up to fail. You're putting the cart before the horse.
Replying to @jasonschreier
For many years, it was anathema to even bring up the idea of money during development meetings at Blizzard. Then Activision pushed Blizzard to hire a CFO, and everything began to change. bloomberg.com/news/features/…
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Andy Touch (Same on 🟦⛅) retweeted
I'm just following trends, it may not be obvious for people outside the industry but this look wouldn't have been possible without UE5 and Lumen, incredible work by @UnrealEngine
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Andy Touch (Same on 🟦⛅) retweeted
Game console dev documentation, tools, and libraries being under NDA / partner agreements is a weird anachronism today. Microsoft would never consider doing that for a Windows API. They should just open everything up post launch and make console dev like mobile dev.
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Andy Touch (Same on 🟦⛅) retweeted
I think the biggest area to highlight is the "people who have worked together for years". Great games are made by great teams and great teams are formed over years learning and failing. Everytime a studio lays people off they reset that clock.
The secrets behind Astro Bot's success include a small team, a reasonable scope, and people who have worked together for years. It's a model for the video game industry. For this week's column, I spoke to the director of 2024's best-reviewed game: bloomberg.com/news/newslette…
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Andy Touch (Same on 🟦⛅) retweeted
I remember myself and @HalSalmn trying to share this data internally. Glad Godot is becoming a powerhouse in the space and Unity needs to invest in its developers of all sizes. I know theres fantastic teams at Unity, I just think they need to be empowered more.
These are the game engines that people used to make 7,711 game jam games, for GMTK Game Jam 2024. Congrats to @godotengine for the absolutely massive jump from last year!
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Andy Touch (Same on 🟦⛅) retweeted
Tim Sweeney
@TimSweeneyEpic12 Aug 2024
Now Apple is demanding a 30% cut of all Patreon DONATIONS. Apple must be stopped. The digital world cannot go on like this.
If you use the @Patreon app on iOS and decide to donate to your favorite artist or developer Apple will get 30% of your donation. Because... you know... because??? Eh... because...???
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Andy Touch (Same on 🟦⛅) retweeted
Pixar boss Pete Docter once asked Hayao Miyazaki while discussing the development of films: “When do you make changes for yourself, and when do you make changes for the audience?” Miyazaki replied: “I never think about the audience" (via @BoardwalkTimes)
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Andy Touch (Same on 🟦⛅) retweeted
"The Idea Guy" pitching his startup to developers
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Andy Touch (Same on 🟦⛅) retweeted
We've got some new pages to provide guidance for anyone transitioning from, or thinking about transitioning, from Unity to Unreal Engine. You can check them out here: dev.epicgames.com/documentat… #UE #UE5 #UnrealEngine #Unity
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Andy Touch (Same on 🟦⛅) retweeted
Greatest cut in cinematic history
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Andy Touch (Same on 🟦⛅) retweeted
This is the reason Godot will eventually eat Unity's lunch. All those tiny annoying defects get fixed instead of every developer coming up with their own private workaround.
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