Andy Baker retweeted
USB-C is an impressive achievement.
We finally standardized the connector so every cable can look exactly the same while supporting completely different things.
I'd like to start a petition to either have SCP 033 renamed to SCP 3137 - or else xkcd 3137 renumbered to xkcd 33
Andy Baker retweeted
In case you were wondering how to turn off that utterly useless "open external links inside the app" feature which got sneaked in recently:
Settings -> Accessibility, Display and Languages -> Navigation
Andy Baker retweeted
Depth occlusion in WebXR in @playcanvas , no install.
A gaussian splat on my desk, feels strange to touch with my own hands...
Open on a Quest 3 / MIT Licence
github.com/arrival-space/pla…
Andy Baker retweeted
omg im so embarrassed,,, the abyss was actually gazing at its friend right behind me 😬😬😭
An idle thought occurred to me on a dog walk. What does FM synthesis look like when applied to pixels? It turns out it can be quite groovy: ixxyxr.github.io/phasefield-…
Andy Baker retweeted
📢 The Poly Haven API is now free for everyone - including for commercial use.
polyhaven.com/our-api
The assets have always been CC0, and now the API that serves them is open the same way.
If this is useful to you, consider supporting us on Patreon <3 or polyhaven.com/corporate
Andy Baker retweeted
God I love VR so much. Despite everything. This is the only thing I can imagine doing with my time. Making things for this.
Millions of dollars and the entire XR device strategy for several huge corporations is predicated on the hope that the term "pervert glasses" doesn't catch on in the mainstream.
It's a shame because this is something I want to exist and I was really excited when I saw the original post. It's fixable and I made a lot of progress by chucking my own codex quota at it. I'll probably finish it one day but I'm in the middle of a lot of other things.
















