Follower of Christ | Unity3D indie game dev | Co-Founder of @MindForgeStudio s | Super Straight ⬛🟧 | adj (Handsome, Smart)

Ohio
Joined April 2009
Andrew Pullins retweeted
Everyone go follow the Twisted Tower artist @CaravelliDev ! He's amazing, and is actually also open for some contract work! He's truly an incredible friend and artist.
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I love seeing normal maps applied to 2D sprites!
This open-source tool generates normal maps for pixel art sprites It works with both single sprites and animated sprite sheets, turning flat pixel art into assets that can react to dynamic lighting in-game. You can run it: > locally from the CLI > directly in the browser with WASM That makes it pretty easy to drop into an existing pixel art pipeline without depending on a hosted service. Small tool, but genuinely useful if you want 2D sprites to have more depth without repainting everything by hand.
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So freaking excited to have met @BrianFColin who designed Rampage at this year's @thegdex
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Got to meet Philip Bouchard who designed The Oregon Trail @thegdex
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It was great meeting and talking with #juniperDev at this year's @thegdex
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Andrew Pullins retweeted
I realized yesterday one of the key ways to stand out in the sea of AI slop (and not slop) coming our way in 2027 is story. I know that sounds really odd. But... when I think about my games, I don't really worry about AI copying them. Or any game being able to "steal" the traffic for the game. I just don't, and I think it's because the games are so story driven, and the story can really only be told by me. It's not that the stories are "genius", it's that they are just.... Thomas's stories. Nobody else can tell them.
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This is the coolest way to show 2D portals!
This is basically a 2D Portal with physics for water and objects that pour through your portals - Place portals to reach the goal of a level - Levels are open so you find your own way - Over 50 puzzles plus a level editor - Online co-op Game is Link Loop.
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Last week I created a new @obsdmd plugin inspired by Meld using #grokbuild github.com/android272/meld-d…
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Meld Diff also has a mobile view that shows the diffs vertically.
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Meld Diff does not require you to use the conflict list view. You can open any two files and just compare them side by side. If one or more sides are not associated with a file you can have a file created for you wherever you want in your @obsdmd vault.
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Andrew Pullins retweeted
One of the keys to maintaining a profitable piece of software / game in 2027 will be extreme loyalty to your base: if you treat them fairly, they will happily pay. If you don’t, they’ll clone you into oblivion
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Meld Diff also has a mobile view that shows the diffs vertically.
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Meld Diff does not require you to use the conflict list view. You can open any two files and just compare them side by side. If one or more sides are not associated with a file you can have a file created for you wherever you want in your @obsdmd vault.
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"I am thrilled that every line of code that I have ever written has been ingested into these models, such that when I use these models, there's a little stardust in them of me." ~@dhh
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After about 3 seconds with @OmarchyLinux I can say that I will probably be installing something else by the end of the week. The tiling desktop and shortcut heavy focus just isn't for me.
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Unless I can significantly make changes to make this an actual desktop environment. It's not a corner that needs to be filed down a little. It's a wardrobe that needs to be turned into a chair.
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But first I need to get access to my accounts, files, and other things before I can see if this will even be worth exploring modifications.
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Andrew Pullins retweeted
What if the output of a creative endeavor isn’t actually what people like about it to begin with? What if knowing the process was painstakingly crafted is part of the joy of consuming it?
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