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A handwritten digit recognition program I written in C++ to help you develop, understand and visualize simple Convolutional Neural Networks. I hope you find it useful. github.com/albertnadal/Tensa…
Albert Nadal Garriga retweeted
I made this by the way...
My 12 year old son just made this @Tesla Roadster game from scratch by himself using AI.
AI is nuts.
#SBCNGF26 La meva visita anual al SAGA Barcelona Game Fest 2026
youtu.be/atI5r__jV6k 👨🏻💻💾🕹️🥰 Espero que us agradi el vídeo! @SAGABCNGameFest
Realment sap molt bé del que parla 👏
Ben Affleck reveals he writes Python, understands convolutional neural networks, worked extensively with GPUs, and used his celebrity status to get private looks at Google and OpenAI’s video models
“I’ve always been kind of into computers since I was young. Then, when film started to move from analog film to digital, I became more interested in that aspect of it. The visual-effects workflow for many years has included machine learning, so I can write pretty shitty Python scripts and stuff like that.
“With convolutional neural networks, which were the precursors to what the transformer can do, which is much more computation simultaneously, you would do things like look at what’s called a tensor. That’s the numerical translation of a visual image in numbers, like the batch number, the frame number and the red, green and blue values of each pixel in each frame. It’s just that simple. That numeric is called a tensor.
“You’d use a convolutional neural network to identify patterns that reveal what’s called edge detection or feature extraction, which is identifying patterns well enough to know, this is where the window ledge is, so we can more easily take the green-screen image out and replace it with something.
“That was familiar to me early on because, prior to Artists Equity, I had a small visual-effects company. I’ve worked with GPUs a lot too. The visual-effects guys said, ‘Hey, you should see. There are a couple: Google and this other company, OpenAI, are doing really interesting stuff with transformers in video.’
“I’ve learned that I can actually just call up and go, ‘Hey, it’s Ben Affleck. Can I come see what you’re doing?’ Sometimes people say yes, to my astonishment.”
Albert Nadal Garriga retweeted
Almost everything you were "forced" to learn when you were young is actually spectacular. From chemistry to biology to mathematics to philosophy to music. That's why adult education is so important.
Albert Nadal Garriga retweeted
We speak a language that forms part of of who we are, our history and our way of being. ❤️💛🗣️
Parla Blaugrana, Parla Català
Farmejar aura ja es feia fa 20 anys 🤣 youtu.be/-c3UrV8Ggsw
Albert Nadal Garriga retweeted
Agreed 100%. It's problematic that CS majors don't understand how computers work anymore. C/C++ translation to ASM is easy enough to understand. We have debuggers (and godbolt.org) showing the emitted instructions that machine will execute. Python is too far from HW.
Google researcher @lauriewired warns the shift from C++ to Python in universities is creating programmers who don't understand how computers actually work:
"When I was in college getting my CS degree, my year was one of the last years that was using C++ as the core language for teaching students. Actually they were switching over to Python of all languages."
"One of the biggest issues that I have is that a lot of these higher level languages are really abstracting away what is happening under the hood. If you're not aware of how the computers work in general, then you're gonna have problems when it comes to debugging."
"Starting with a language like C++ gives you the ability to do these really high level abstractions, but it also gives you the ability to customize your memory management and get really close to the underlying machine. Especially if you're trying to work in high performance computing, game development, or high frequency trading."
"At C++ conferences, there's almost this fundamental anger response when it comes to mentioning something like C or C++. People start complaining about the complexity of it."
@Google
Very nice little project! I played SkyRoads a lot as a kid! Great game! 😄
Made with raylib and Box3D! 💯
Another summer, another little coding adventure!
VectorRoads is a simple remake of the classic SkyRoads, developed using C, Raylib, and Box3D.
I’ve made a video documenting the entire development process, from the first prototype to the final result.
youtu.be/uXbZhDv5HU0
Another summer, another little coding adventure!
VectorRoads is a simple remake of the classic SkyRoads, developed using C, Raylib, and Box3D.
I’ve made a video documenting the entire development process, from the first prototype to the final result.
youtu.be/uXbZhDv5HU0
"nearly all of them are letting the AI code now"
If you follow graphics engine programmers on X, including people who wrote the book on Vulkan, or ex unity engineers and ex-AAA custom engine devs, nearly all of them are letting the AI code now…and a lot.
Interesting!
You can get a near production engine together in 6 months instead of 2-3 years. It won’t be as broad as Unreal, but it’s plenty for getting your own game together.
In fact, I don’t see the need for licensed engines anymore. Just build exactly what your game needs without the bloat.
Soon you won’t even need to do even that.
Albert Nadal Garriga retweeted
DONKEY.BAS is 45 years old!
🔗donkeybas.com/
Albert Nadal Garriga retweeted
I highly recommend @fabynou ‘s Game Engine Black Books for anyone even vaguely interested in 90’s game technology!
Cómo implementar un solver ultrarrápido para N-Queens en C
youtu.be/vivmMFGfNbU






















