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Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
Adrien Logut retweeted
Our Unreal Fest talk "From Words to Worlds: Integrating MCP into the Unreal Editor" is available !
Learn about our vision, approach taken for world building, how you too can extend it and what is available since the release of 5.8.
youtu.be/lDf_y-YPELo?si=7wOz…
New piece of doc to know how to do #PCG Blueprint elements in 5.7, especially for manipulating the new Point Array Data! #UE5
dev.epicgames.com/community/…
Adrien Logut retweeted
Sharing pre-release Mesh Terrain doc
Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.
While experimental, we look forward to feedback and seeing your experiments!
dev.epicgames.com/community/…
I'll be presenting with the awesome @HighlySpammable at the GDC26!! Come say hi :D
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 schedule.gdconf.com/session/…
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D
See you there :)
youtube.com/live/3PQga-2vLm4…
My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
youtube.com/watch?v=5YR-xUwN…
#UnrealEngine
Follow the link on my GitHub to have access to the zipped files of this project :)
github.com/Amathlog/Tutorial…
Also started gathering those tips in a GitHub repo: github.com/Amathlog/PCGTips
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural
As usual the project files are available here: github.com/Amathlog/Tutorial…
I made a small post for asking your opinion on music on the videos!
It's on YouTube to avoid scattering the poll across multiple platforms
youtube.com/post/UgkxkzCW5IW…
Adrien Logut retweeted
Join Adrien (@amathlog) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5!
Check out more information on tickets and the conference at everythingprocedural.com
#everythingproc #ProcGen #UnrealEngine5 #GameDev
Got the first book and it's gold! Go check out the second one!
📢 DEVTEAMBOOK 2 KICKSTARTER NOW LIVE 📢
The follow-up of the painfully relatable comic about gamedev, a satirical journey behind the doors of videogame studios, now live on @Kickstarter!
❤️ Please share the news across your teams to unlock all the stretchgoals! ❤️
I'll be in an office hour live Q&A with @julien_lheureux tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/ep…
Yes it's finally live! Put your hands on this wonderful demo about the nitty-gritty of PCG in UE 5.5 ;)
Visit space with the Cassini Sample Project, now available for download 🚀
Explore the latest UE5 Procedural Content Generation features: epic.gm/cassini-sample-proje…













