Lead Tools Programmer PCG @ Epic Games. My opinions are my own (ofc)

Montréal (QC)
Joined June 2013
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
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Our Unreal Fest talk "From Words to Worlds: Integrating MCP into the Unreal Editor" is available ! Learn about our vision, approach taken for world building, how you too can extend it and what is available since the release of 5.8. youtu.be/lDf_y-YPELo?si=7wOz…
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Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/…
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I'll be presenting with the awesome @HighlySpammable at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 schedule.gdconf.com/session/…
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Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D See you there :) youtube.com/live/3PQga-2vLm4…
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Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rot Min/Max for each point, here is a solution! The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
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I made a small post for asking your opinion on music on the videos! It's on YouTube to avoid scattering the poll across multiple platforms youtube.com/post/UgkxkzCW5IW…
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A little teaser of the next video that'll arrive next week 👀 #PCG #ue5
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Join Adrien (@amathlog) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5! Check out more information on tickets and the conference at everythingprocedural.com #everythingproc #ProcGen #UnrealEngine5 #GameDev
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Got the first book and it's gold! Go check out the second one!
📢 DEVTEAMBOOK 2 KICKSTARTER NOW LIVE 📢 The follow-up of the painfully relatable comic about gamedev, a satirical journey behind the doors of videogame studios, now live on @Kickstarter! ❤️ Please share the news across your teams to unlock all the stretchgoals! ❤️
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I'll be in an office hour live Q&A with @julien_lheureux tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :) forums.unrealengine.com/t/ep…
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Happy new year to all! New #UE5 #PCG tip of the day! You can send data from PCG to the material for each instance. For example I can read $Color.RGB on each point and send it to my custom "ColorMaterial". Static attributes (with $) only work in 5.5, but dynamic attributes is OK.
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Yes it's finally live! Put your hands on this wonderful demo about the nitty-gritty of PCG in UE 5.5 ;)
Visit space with the Cassini Sample Project, now available for download 🚀 Explore the latest UE5 Procedural Content Generation features: epic.gm/cassini-sample-proje…
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