Working on some certs in being awesome! #planetside2
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
[Addon] DeformableMesh v0.4
The latest update is here! Introducing the DragDeformer: place it where you want and start dragging.
Itโs free and open sourceโcheck it out!
๐ github.com/cloudofoz/godot-dโฆ
#GodotEngine #Godot4
[Addon] DeformableMesh v0.3
Hey Godot users, static meshes are a bit boring sometimes, aren't they? You can now bend, twist, taper, and use spherical deformers on your meshes. I have updated the add-on. It's free! github.com/cloudofoz/godot-dโฆ
#GodotEngine
Now that most of the people I follow on twitter are on Bluesky and post there, I find I almost done open this app anymore. Still one or two accounts Iโm here for but I only open it when they post and I get a notice. Otherwise I wonโt browse in this garbage heap.
The positive vibe on Bluesky when a popular artist comes over and is met with thousands of instant followers and greetings feels like a friend showing up at a party yer at and everyone cheers. Itโs such a refreshing energy.
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Walk cycle is complete! A project thatโs been waiting for almost a year. I'm returning to Zerog โ now with the skills to make it what it truly deserves to be. Concept by @buragay_jan
#3DArt #Mecha #Animation #WalkCycle #Zerog #JanBuragay #3DModeling #blender
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Hyundai Pony Coupe โโ Peak design ๐ค
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
So I just noticed that apparently #Adobe signed me up for their "All Applications" plan. I sure as heck did not sign up for that. So I go to cancel that plan, and oh hey you need to pay 300$ for early cancellation.
...??? You kidding me? This is legal?
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
After a slight delay due to #GodotCon and the yearly contributor meeting we are back with a feature-packed update including the much-requested interactive in-game editing mode!
#godot #godotengine
godotengine.org/article/dev-โฆ
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
I posted a bit more polished version of my Godot nature scene on yt. Link to watch: youtu.be/8kAK1vRjlyI?si=g2Wlโฆ
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Rail movement (optic settings) is now restored from the old Unity build.
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Going back to old projects ๐ค๐ป๐๐ค๐ป #3D #ZBrush #sculpt #3dart #fantasy #DarkSouls #gamedev #ArtistOnTwitter #digitalart #pixologic #3dcharacter #knight #darkknight #3Dartist #artstation #digital3d #figure #3dmodeling #art #IndieGameDev #DIABLO
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Did you know? In Godot, the vector normal in the fragment shader is in view-space by default! This means no extra transformation is needed to use it for a matcap. Interesting!
The Godot Shaders Bible is coming! โญ๏ธ jettelly.com/store/books/theโฆ
#GodotEngine #ShaderTips #GameDev
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Revamped the gratuitous explosions and particle effects to the code editor I'm building
And added sound effects!
(Sound on!)
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Ok this was hilarious and scary both at the same time ๐๐คฃ
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
WIP of a water shader for my game in Godot 4 ๐ฆ
I think I need to increase the distortion speed and find a solution to make the caustics look better.
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
Replying to @DigitizedUser
Ya boi came in suited this year!
@ALapidis.bsky.social ๐บ๐ฆ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ retweeted
How it started - how it is going




































