Andrew (@aerickson14) header
Andrew (@aerickson14) profile picture
Kelowna, British Columbia
Joined March 2009
Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)Photo by Andrew (@aerickson14)
Andrew retweeted
Some companies are positioning their coding agent as a human replacement. We think that's wrong. In our view—and actual experience—agents are far more useful for automating away the soul-sucking toil that takes up 99% of your time as a developer, enabling you to focus on the fun parts of creating software and improving the lives of your users. sourcegraph.com/blog/introdu…
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Got the pawn moving around the board based on a die throw in #tabletopkit on #visionOS
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Diving into TableTopKit setting up a table and equipment. Next step is to get the pawn to move around the board based on the die roll
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Customer: “Why is this app so big?” Company: “Very cool features & lots of them + you have no way to check what I’m saying” Not today corporate. Not today. 🧵 Why @ouraring is ~450 MB
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We did a thing. Officially available on the App Store today! apps.apple.com/ca/app/picsta…
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Picstax version 1.0 has officially been submitted for review! 🥳 Thank you @RevenueCat #shipaton for providing the motivation to bring this one across the finish line.
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Along side the Picstax iOS app is a companion tvOS app that will display your photos in real time at the event. @RevenueCat #shipaton #buildinpublic
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We gave our login screen a major design uplift thanks to the talented @cklunzinger. I'm amazed at just how much more life this gives our app. @RevenueCat #shipaton #buildinpublic
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Added a fun splash screen to the app this week. Still lots to do before launch! @RevenueCat #shipaton #buildinpublic
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Going full speed on our app for @RevenueCat #shipaton Xcode on the left, Figma on the right and really great episode of Sub Club on the TV for motivation. #buildinpublic
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Joining in on @RevenueCat's Ship-a-ton hackathon to help get our mobile app over the finish line and into the hands of users. Integration with their API was very straight forward. Next step is updating the paywall view to match the design 😍 #BuildInPublic
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Trying to recreate the UI briefly shown in my favourite WWDC video from this year - Create custom visual effects with SwiftUI for this months #Swift24 challenge.
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It’s in these events where connection happens! Testing out if you can namedrop as a group at the WWDCCommunity Lounge 😆 #WWDC24 #WWDCCommunity
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#WWDC here we come! YYC->SFO
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Indies rule! Congrats @chuga @JustMeDevin @warpling @AbrasMateus and the other ADA finalists, what an awesome acknowledgement of the hard work you’ve put in and hope for even more good news on June 10th for y’all! developer.apple.com/design/a…
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Andrew retweeted
If you spend as much of your time in App Store Connect as I do and you’re done waiting for Apple to make it actually usable, you owe it to yourself to check out @AppDabApp by @mortengregersen.
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Currently there’s an open call for proposals for speakers, workshops, and special events (until April 28th). A call for Floating Experts to help at themed coworking/study groups. Similar to WWDC labs. A call for volunteers to help make this happen. #iOSDev #SwiftLang #WWDC24
Announcing One More Thing Conference - the world's largest IRL gathering of Apple developers. omt-conf.com #OMTConf #WWDC2024
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So close to simulating hand tracking in #visionOS but I'm stumped on why the bones (green cylinders) rotation is off. Both the bones and joints are child of a parent hand entity, and I am using .look(at: toJoint.position, from: centerPoint, relativeTo: handEntity)
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The entities are being created in Reality Composer Pro, and I've tried adjusting its initial orientation but that doesn't seem to matter once `.look(at:` is called. I've also tried using .look(at:, from: relativeTo: nil) but that uses world position I believe and does not work.
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I guess I could manually adjust each bone after calling .look(at: 🤔 I feel so close to a working prototype!
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