
This account has moved to @GameDevTuts!
Earth
Joined November 2008
- Tweets4.1K
- Following81
- Followers8.1K
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JS pro tip: "lo wo".replace(/lo wo/, "hel$&rld"); Reference: developer.mozilla.org/en/Jav… Sweet! /cc @gasi @dailyjs @JavaScriptDaily
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Unity 4.0 is coming soon! Adobe Flash Player add-on, new animation system and more. Pre-order today to get $200 off! unity3d.com/?unity4
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Really like pointerpointer.com so I made a video explaining how it works: youtu.be/Z2ZXW2HBLPM
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Beautiful! RT "@photonstorm: Lovely classic games painted as water colours bit.ly/LEIRmv"
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Just wrapped up Tr.ace() Version 2.0. Really looking forward to release, quite a big update! #flash #as3 #debug #bugsgottacatchemall
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When I'm finished with this course, it will be the most extensive visual training for PHP available on the web. tutsplus.com/course/php-fund…
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Just a quick note that I'm still hiring full-time dev instructors for @TutsPremium. Pays quite well if you can create screencasts well!
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Incredible #gamedev resource: Liberated Pixel Cup styleguide - USE THIS! #LD48 #gamejams buff.ly/M83cTl
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annoyed at people stating Flash Player is supported on Metro without even a mention of the fact sites need to be white listed to use it
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How badly did Microsoft want #Flash in #Windows 8? Enough to work with #Adobe for crazy deep integration bit.ly/LPhQPF
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Are you a regular user of the Tuts+ Hub? We've had some great feedback so far!
hub.tutsplus.com/
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Just pushed an update to the Flash Roadmap Whitepaper : adobe.com/go/flashplayer_whi… Includes new info on Windows 8 support and Flash releases.
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RT @thebeebs: Go to this site and choose Kick Ass in the top right... Ah the power of HTML enva.to/JNiv69 cc. @envatoactive
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#GAMEDEV VIDEO: Kaizen, my stage3d shooter running at 56fps on Android: youtu.be/tYWsxcBye38
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"The planned changes are so extreme that Adobe has warned that existing apps might not work with the new ActionScript" j.mp/JVtgkv
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love or hate the CS6 branding? here's all that went into the decision making: blogs.adobe.com/brandexperie… via @paultrani
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A comprehensive guide to implementing 2D platformers by @amzeratul (Higher-Order Fun) bit.ly/JveLiT















