Pinned Tweet
new to this world. not new to building things and breaking things until they work.
no promises, just going to ship, learn in public, and get better right in front of you.
if you like watching someone go from zero to something real, you're in the right place. follow along, this is only the start.
Spent the whole day refining the movement system, still a few tweaks left, but it’s getting smoother.
🥊 New punch combo added.
🔫 Pistol system is now in:
Walking, aiming, shooting, recoil, combat rolls, and crouching for better recoil control.
Next up: cover system + sword combat.
Slowly turning this into something serious 👀
🚀 Building a new web game from scratch!
Testing on Mitch
Currently perfecting the core movement mechanics:
• Sliding
• Jumping
• Big jumping
• Rolling
I believe a great game starts with flawless movement physics.
Once that feels perfect, the rest of the world gets built around it.
What is your absolute favorite movement mechanic in a platformer? 👇
good morning.
building something in crypto that's either genius or completely unhinged. you'll find out this week.
Thanks for the follows ( following back )
You were never taught to push your limits. You were taught not to find them. New piece on the wall school built in your head, and the actual research on tearing it down.




