lead engine saboteur @Guerrilla previously: engine lead/eye of sauron @Pastagames https://xitter.cf/t.co/lUFHo4a464 🇨🇵🥖

Amsterdam, The Netherlands
Joined August 2008
I'm not really checking Twitter anymore
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Jeremy Laumon retweeted
What features from Zig would you like to see in Sane C++ Libraries? In terms of stdlib, build system or cross compile capabilities.
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Gave a talk at Guerrilla Games this morning (slides coming on Monday). Met a bunch of very welcoming, fun and smart people and the tech they built is nothing short of amazing! Had lots of fun hanging out with you folks, thanks so much @_plop_ for inviting me!
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Jeremy Laumon retweeted
Forge your legacy in Horizon Hunters Gathering – a tactical co-op action game that lets up to three players team up as heroic Hunters to protect a world under threat from deadly machines. Coming to PS5 and PC. youtu.be/Wi_kz4MDG1o #HorizonHuntersGathering #RallyForTheHunt
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Exceptional resume, junior on paper but actually lots of experience. I also heard good things from the internship at QD. Would hire if I could 👍
-- JOB SEARCH POST/RT APPRECIATED -- Hello everyone! I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. My past experience at Quantic Dream and UBISOFT as an intern have strengthened my skills as a graphics programmer in AAA and am now looking for the next step in my career. My skills include C/C++, graphics programming using APIs like Vulkan, Metal, DirectX 12, and console APIs. I am also familiar with modern rendering techniques including GPU driven rendering, raytracing and more. If you're looking for a engine/graphics programmer to join your team, or if you know someone that might be interested, feel free to DM me!
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I wrote a blog post describing state of GPU market and what does it mean for support of new GPU features asawicki.info/articles/state… Please take a look and share your feedback Thanks to @Reg__ for letting me publish on his blog
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You know what they say: those who can, do; those who can't... lead? 🤔 And on that note, it's time for a bio update!
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Jeremy Laumon retweeted
Adorable Adventures, ou la renaissance de Wild Sheep Studio Exit l’ambition XXL de Wild, bonjour : Adorable Adventures. Après avoir perdu la majeure partie de son effectif, le studio montpelliérain revient avec Boris, un petit marcassin. gamekult.com/actualite/adora…
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Jeremy Laumon retweeted
Replying to @_plop_
@_plop_ Asset Cooker is awesome! Took me just a couple of hours to convert my BuildAll.bat to use asset cooker. Most of that time was figuring out how to handle a folder of sprites as input, with a single spritesheet as output. [1/n]
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Here it is! Let me present you Asset Cooker. It's a build system aimed at game assets, with a UI. It is using the USN journals from Windows to robustly keep track of file changes, and only cook what needs to be cooked. You can leave it running in the background. It is fast.
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I wrote a blog post about some thoughts and experiments about the usage of memory arenas in C++: tcantenot.github.io/posts/me…
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I have just made the repo of my C++ STL replacement lib public on github. It's called Bedrock. It's got the usual things, Vector, String, Atomic etc. but also a very good HashMap and few interesting allocators. github.com/jlaumon/Bedrock
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I also wrote a blog post to give more details about the allocators: danglingpointers.com/post/be…
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Finally wrote a blog article about the use of USN journals in Asset Cooker! It even mentions Dark Souls. danglingpointers.com/post/as…
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