
Lead Developer @SamUni_PS1 | Game Development Beyond the Basics: https://xitter.cf/t.co/bsVUED1qGT
Sandy, UT
Joined January 2015
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Replying to @EpicMcDude
Yeah, all done in shader. Basically look at pixels of texture in a 16x16 grid and if they have color then "smear" it world space down over time. Couple params for density to control probability cell can smear, and some length/time variation so they don't all finish at once.
Replying to @gameralphabeta @Steam
Not in this one but we were in the last Next Fest. I emailed you a key.
Replying to @FaceOffOnVHS @79hfg3n3948rhf0
It's fun. I miss overly edgy early 2000s media.
Replying to @TheIndigoGaming
The writeup on how to achieve this effect in Unity is a pretty interesting read: jacktollenaar.top/articles/m…
Replying to @soychotic
My wedding string quartet laughed and said "this is the first time anyone's requested Aphex Twin before" so just go for it. I think they'll be happy to not play the Twilight wedding song for the millionth time.
Eric Freeman retweeted
Main storylines are done. Now adding side content. Augments, locations, quests, etc.
Excited to finally get this out into people's hands
Replying to @firebelley
I like Explorer for managing my sound library. soundparticles.com/products/…









