Lead Developer @SamUni_PS1 | Game Development Beyond the Basics: https://xitter.cf/t.co/bsVUED1qGT

Sandy, UT
Joined January 2015
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Replying to @EpicMcDude
Yeah, all done in shader. Basically look at pixels of texture in a 16x16 grid and if they have color then "smear" it world space down over time. Couple params for density to control probability cell can smear, and some length/time variation so they don't all finish at once.
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I added a blood drip effect to the decal shader.
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Not in this one but we were in the last Next Fest. I emailed you a key.
Kill the Man in the House is 20% OFF for the Steam Autumn Sale. Buy it now!
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i forgot to tell everyone, we added mantling
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It's fun. I miss overly edgy early 2000s media.
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running from the monster in the gruesome graveyard coming soon
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Replying to @thomasbrushdev
Consider the following:
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It counts as much as the death in The Abyss was my point.
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Doesn't his original body die but his consciousness is transferred to the Navi body?
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Replying to @soychotic
My wedding string quartet laughed and said "this is the first time anyone's requested Aphex Twin before" so just go for it. I think they'll be happy to not play the Twilight wedding song for the millionth time.
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Main storylines are done. Now adding side content. Augments, locations, quests, etc. Excited to finally get this out into people's hands
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Kill the Man in the House is 20% OFF for the Steam Autumn Sale. Buy it now!
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