bieleckki retweeted
We're excited to finally share a client project from late 2024 and early 2025, where our studio was brought on to create a futuristic loft for Bella, a super-intelligent being.
The creative brief was particularly interesting. Bella lives in a world of her own design, constantly building and reshaping her surroundings to reflect her mood and imagination. Her living space needed to feel warm and inviting while revealing its digital nature.
Inspired by a solarpunk aesthetic, the loft environment features organic shapes, warm wood tones, vegetation, and cityscape backdrop.
This project brought together our expertise in environment art and cinematic production to create a detailed, atmospheric world that feels both futuristic and inviting.
Our team was involved in environment creation, ideation, and overall production, contributing to everything from concept development, art direction, 3D modeling, cityscape creation, foliage, materials, texturing, lighting, camera work, cinematic animation, and final rendering.
Tools used: Blender, 3dsMax, Substance and Unreal
Another Houdini HDA session. Ropes, knots and ribbons generator HDA artstation.com/artwork/yA42l…
bieleckki retweeted
(Reposting due to typo. Crazy how we only have an hour to edit. Anyway!)
Most people know us as a studio specializing in realism, but we love the creativity and character of stylized art too!
Our Senior Environment Artist @MiroslavBaev95 is a huge fan of Arcane and World of Warcraft and has been experimenting with different stylized techniques and workflows. We’ve been seriously impressed with what he’s been able to create.
As part of this R&D, Miroslav created this stunning fan art inspired by Jordan Powers’ Battle for Azeroth: Kul Tiras Monuments from WoW.
Made with Blender, 3Dcoat, and Photoshop.
bieleckki retweeted
What do you guys think about a world space blur in painter? Would anyone find that useful? I was thinking of sharing my personal filters collection. #substancepainter
Finally published the Military Trenches project i had great pleasure to lead!
artstation.com/artwork/XaJ4J…
#cgi #unrealengine #environmentart #blender #Houdini
Long overdue, but i added SciFi Console i had a pleasure to make for internal @sierra_division project.
Check out the renders here:
artstation.com/artwork/Y8BbJ…
#cgi #blender #b3d #substancepainter
bieleckki retweeted
Our Asset Pack sale is LIVE on FAB! Which pack(s) would you pick for your game?
Find both free and 50% off props and modular environments: fab.com/sellers/Sierra%20Div…
Some materials i created in Houdini Copernicus. Thanks @sidefx it is really nice environemnt to work in!
Check them out here:
artstation.com/artwork/ndEgN…
#houdini #procedural #cgi #sidefx
bieleckki retweeted
Big news! Over the course of five weeks, 200 artists took on one of our most technically demanding challenges yet. After much deliberation, the results are in for our challenge Back In Time: Antique Props.
Please join us in congratulating our winners!!
1st Place: Rajan Verma
ICA Dresden Antique Folding Plate Camera
2nd Place: Bhavin Barbhaya
19th Century European Dagger
3rd Place: Pedro Marin
Memento Mori
Thank you all for participating in the challenge. We were all completely amazed by all the incredible submissions.
To read the judges comments, check out our blog announcement here: academy.sierradivision.com/b…
Many thanks to our judges for sharing their expertise, and sponsors for supporting us with great prizes!
@ArtStationHQ @RizomUV @marmosetco @polygonflow @FrameRef_App @Substance3D @wacom Playhire
I was finally able to finish my Neon Generator in Houdini. Go check it out!
artstation.com/artwork/Z0GAq…
bieleckki retweeted
Come meet our CEO @PurePolygons at Gamescom!
He will be around all week connecting with studios looking for co-dev, art outsourcing, and training for their art teams.
Let us know if you will be there! sierradivision.com/blog/meet…
Had a pleasure to create this iconic asset!
New art drop! Rachel Town UFO - Area 51 (Chevy Truck)
This is one of our favorite assets from our upcoming AREA 51 DLC for Microsoft Flight Simulator. Capturing all the little details, from the cool looking rust on the truck to adding all the stickers was a lot of fun.
Made with #b3d #substancepainter #rizomUV #unrealengine
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Artwork by Sebastian Bielecki
Art Direction and Renders by @PurePolygons
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Area51 is DLC co-developed with Flytampa
Coming soon!
I'm only few years behind haha.Finally uploaded my small contribution to the Oil Rig set i made for @sierra_division some time ago. Check it out!
artstation.com/artwork/qJ412…
#gamedev #indiedev #gameart #3d #cgi
bieleckki retweeted
Need some cool realistic 3D assets? We've got you!
We've partnered with ScansMatter to offer a massive library of 3D props and environments for UE5 at an insanely low price.
Available for a limited time on BundleFoundry. Check it out!: bundlefoundry.com/bundle/unr…
Have you been playing @CounterStrike 2?
Our team recently had the opportunity to create some more assets for another Counter-Strike Map!
de_cache was released and we were happy to take part in creating some of the vehicles and assets for the map.
Congratulations to the team and everyone @valvesoftware for putting together such a beautiful update to the community map.
Please take a look at some of our work and find more posts on #ArtStation. Then see if you can find the assets while playing the game!
Truck
artstation.com/artwork/rlxBx…
Bus
artstation.com/artwork/eREZN…
Cleaning Robot
artstation.com/artwork/mAJK2…
Forklift
artstation.com/artwork/QKdw3…
BTR
artstation.com/artwork/XJy26…
Large Assets
artstation.com/artwork/nJavK…
Small Assets
artstation.com/artwork/5WQPK…



























