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If you are creating environments in @UnrealEngine, you will love the Dash plugin. It contains all the world-building tools and features you could have ever wished for.
Dash can be used for any type of UE5 scene. Making your life easier, no matter what assets you use or what worlds you want to build.
There’s something really satisfying about watching an @UnrealEngine environment come to life.
New YouTube Video is Now Up! --> How to create and use UE5 world building presets 📢
The Preset System in Dash is really powerful, but it is definitely underappreciated. Hopefully this new video can show you all what's possible and how to use it.
And of course, don't hesitate to ask questions; we would love to help out with any presets you have in mind!
The full tutorial is available on the Polygonflow Dash YouTube channel, as always!
Did you know you can use MeshBlend on scatters and physics outputs from Dash?
It’s especially cool for physics piles, helping them blend naturally into their surroundings so they look like they’ve been there for ages!🪨🪨🪨
Once you realise you can combine and connect Dash scatters, a whole new world opens up. Building fully procedural environments in Unreal Engine suddenly feels a lot less complicated.
If you don't agree, let us know down below. Your feedback helps us make Dash better! 👇
If you ever need big, realistic piles of assets, like these barrels, don't forget that Dash has one of the best physics tools for UE5. No doubt about it. 😎
With the Dash Content Browser in @UnrealEngine, adding snow to your assets and surfaces is incredibly easy.
And yes, you can even add fluffy, displaced snow!❄️
If you want to give it a try, let us know and we will send over the free trial download link! 🎉
Two shots from a recent graduation project, and in the artist’s own words:
“Dash played a huge role in bringing this project to life.”
We love seeing artists discover Dash and find new ways to get real value from it in their work.
Beautifully done, Andrii Orlov👏
See more from the project here:
artstation.com/artwork/DYv49…
The scattering tools are what made Dash popular, and they keep being our users' favourite features, especially since we keep improving them continuously.
P.S. In the next Dash update, there will be a bunch of new scatter improvements; we hope you all are excited!
All great 3D engines benefit from external development and plugins, and Dash is our contribution to @UnrealEngine.
In the video below, we show 5 of our favorite tools in Dash. But Dash has so much more to offer. It covers almost every step of building a 3D world, from content discovery and procedural world building, all the way to final grading.
Let us know below if you want to see more of what’s possible with Dash 👇
Building a warehouse level and need dozens of stacked assets?
The Vertical Stacking tool for UE5 can save you hours.
Just assign your bottom, middle, and top meshes, tweak the parameters, and generate randomized stacks in seconds.
You can add as many source actors as you want, making it easy to create plenty of variations without building every stack by hand.
Overgrown is a popular theme in 3D, and with the Dash Vine tool, it is incredibly easy to achieve this effect in any @UnrealEngine scene.
The deformation feature in our Terrain Tool for UE5 is seriously underrated.
It lets you quickly create custom terrain surfaces, and pair it with a lake and you can get a nice natural-looking embankment with very little effort.
And of course, don’t forget the trees. Because who doesn’t love some good old scattering? 🌲
Our latest YouTube video is live: A Moody Forest Cabin Tutorial in UE5 🌲
This is one of our longer tutorials, where we dive into a bunch of Dash tools alongside plenty of general Unreal Engine tips and tricks for building a detailed, atmospheric environment.
If you’re into environment art, this one’s packed with useful workflows and techniques.
The full tutorial is available on the Polygonflow YouTube channel!
User showcase time! 🌿
We might be a little late to this one, but this incredible environment by Sage Park was too good not to showcase.
Sage used several Dash tools throughout the scene, including the Cable Tool, Vine Tool, and Scatter Tools, to build up the dense vegetation, tangled infrastructure, and environmental detail.
The final result is seriously impressive. Amazing work, Sage! 👏
Check out the full project, including more images and videos, on her ArtStation:
artstation.com/artwork/qJkWe…
We love seeing what you create with Dash. Tag us on social media or ArtStation so we can check out your work and maybe feature it next! 👀
If you haven’t seen it yet, the Dash Content Browser plugin on the FAB Marketplace now supports UE 5.8! 🎉
Looking for a better way to manage your assets in Unreal Engine?
With Dash, you can search, browse, and drag & drop all your local assets directly into any UE5 project. Plus, you get access to thousands of high-quality PBR assets.
And it’s completely free.
Search for Dash - Advanced Asset Manager on FAB and give it a try!
We’ve said it before, and we’ll probably keep saying it: building procedural 3D environments is just so much fun.
Any manual world builders still out there? 👀
Did you know Dash Blend Materials work directly with Unreal’s Vertex Painting? 🎨
Dash Blend Materials are driven by vertex colours. That means you can drop a Blend Material straight from the Content Browser onto your asset, then use Unreal’s built-in Vertex Painting tools to paint and blend between your three chosen materials.
Quick to set up, easy to control, and great for adding variation exactly where you want it.
Check out the video, give it a try, and let us know how it goes!
It's finally time for another UE5 environment tutorial, this time covering a fully overgrown building.
In the full video on the Polygonflow Dash YouTube channel, we cover which Dash tools to use and how to use them.
So if you love abandoned 3D environments as much as we do, check it out on our YouTube channel and let us know what you think!
The Camera Tool has been updated with two major improvements in Dash 1.12.
You can now animate all custom Dash camera settings in Sequencer, making it much easier to build cinematic shots with Dash-specific controls.
You can unlock and use the standard Unreal Engine camera settings, including focus settings.
This means you can create and adjust your Dash camera as usual, then enable the top toggle and fine-tune specific focus settings directly in the Unreal Engine Details panel.







