VFX Artist @ Noodle Cat Games - 30 - he/him

Joined May 2018
Sven Majerus retweeted
Another SD reimagination The hardest part is not finding the style, but the fact that you constantly have to reel yourself back and intentional make bad calls. I tried to stay more in line with the color scheme and style of 2004 rather than trying to copy the exact textures
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Sven Majerus retweeted
A few asked about the materials. They are procedural. There are no textures. #b3d
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Sven Majerus retweeted
Fun little experiment trying to imagine an SD version of the owlbear model. It's a interesting challenge to figure out what you can do with only a 256x256 texture and limited polygons
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Sven Majerus retweeted
Carve A New Path In A Legendary World. WoW: Forever launches on November 4, 2026.
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Sven Majerus retweeted
Dinsai studio Project SAMSARA. (สังสาระ)
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Hey animators, here I bring you a powerful node for Unreal Engine users. If you try it I would love to see your results...👀 #tutorial #UnrealEngine #gamedevs #animation
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Implemented one of my favorite moves from Super Mario Sunshine, the Spinjump. It's a very rough implementation but it gets the point across for now! #gamedev #solodev #indiedev #3dplatformer
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Yeah, I think I'm going to wrap up my custom shading model here! About time to continue working on the game itself :D Had a blast though once the pieces started falling into place #indiedev #indiegame #ue5 #shaders
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Obviously, it also does work with normal maps!
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Sven Majerus retweeted
Procedural Miyabi Eye material 0 textures, only math #UEFN #zzzS2Fanart
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I finally managed to hijack the subsurface color for my custom shading model to tint my shadows! #indiedev #shaders #indiegame #ue5 #3dplatformer
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UE5.6 Custom Toon Shading Model! Took quite some research and digging through Unreal's Engine Code but here it is, only a couple of tweaks left! #indiedev #ue5 #shader #3dplatformer
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Custom Comic Shader Model finally has Halftone Support! #indiedev #ue5 #shaders
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Remember how I said I might have to learn how to create a custom shading model for a proper Comic Shader?... Well, here we are... not a comic shader yet but a fully functional Custom Cel Shading Model in UE5.6 #gamedev #indiedev #ue5 #shaders
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Couldn't stop messing around with it, so now I've made a Comic Style Post Process Shader. I like the style but I hate that it's in Post Process. Kinda feels like I'm fighting the engine to get good results. Guess I'ma have to learn how to do a custom shading model #indiedev #ue5
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While working on my private project I decided to do take a break from coding and do some exploration regarding weapon visuals. Built this cool looking Comic/Pop Art Halftone Shader. #indiedev #ue5 #shader
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It costs $0.00 to support a 10 year old indie studio! 😎
It costs $0.00 to support a 32 year old game developer. 🥹
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Sven Majerus retweeted
Squirtle is finally finished! ✨🫧 (Rendered in Unreal Engine 5)
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Sven Majerus retweeted
Continuous learning in UE......#VFX #realtimeVFX #gamevfx #VFXFriday #UnrealEngine5 VFX--[Sorcery Smash] via @artstationhq artstation.com/artwork/6Nrrl…
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