Another SD reimagination
The hardest part is not finding the style, but the fact that you constantly have to reel yourself back and intentional make bad calls. I tried to stay more in line with the color scheme and style of 2004 rather than trying to copy the exact textures
Sven Majerus retweeted
Carve A New Path In A Legendary World.
WoW: Forever launches on November 4, 2026.
World of Warcraft: Forever Cinematic Trailer
Be among Azeroth’s most ardently adventurous adventurers when WoW: Forever launches on November 4, 2026
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Hey animators, here I bring you a powerful node for Unreal Engine users. If you try it I would love to see your results...👀
#tutorial #UnrealEngine #gamedevs #animation
Implemented one of my favorite moves from Super Mario Sunshine, the Spinjump. It's a very rough implementation but it gets the point across for now!
#gamedev #solodev #indiedev #3dplatformer
Yeah, I think I'm going to wrap up my custom shading model here! About time to continue working on the game itself :D Had a blast though once the pieces started falling into place
#indiedev #indiegame #ue5 #shaders
I finally managed to hijack the subsurface color for my custom shading model to tint my shadows!
#indiedev #shaders #indiegame #ue5 #3dplatformer
UE5.6 Custom Toon Shading Model!
Took quite some research and digging through Unreal's Engine Code but here it is, only a couple of tweaks left!
#indiedev #ue5 #shader #3dplatformer
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Continuous learning in UE......#VFX #realtimeVFX #gamevfx #VFXFriday #UnrealEngine5
VFX--[Sorcery Smash] via @artstationhq artstation.com/artwork/6Nrrl…



















