Developing A Hero's Guide To Gardening and catching up on sleep ✨

London, England
Joined March 2009
How can you address sensitive, personal, and potentially distressing subjects in a healthy way? Watch this VOD of @_Fance leading @kurai and our own Sachin in a discussion about taking care of your mental health while making games *about* mental health! youtube.com/watch?v=prEAlGwu…
Today! @_Fance will be doing a lunchtime talk for @Show__Code's Level Up Hackathon about how gamification can offer so much more than adding points or leaderboards to your playable experience! youtube.com/watch?v=9ogcnJYW…
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Rachel Clancy retweeted
This is something I wrote to go a bit deeper on how I teach game design and how I run the MA in Independent Games at Goldsmiths. Retweets and likes are appreciated and very helpful, as well as comments from students. medium.com/virgo-rising/abou…
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The heart of HGTG is the conversations that players have as Noomi talking to the other characters.⁣ We created scenarios that explore what happens when you want to help or support a friend when you see them having a hard time.⁣ #MentalHealthAwarenessMonth #MentalHealthMatters
Gardening is a wonderful metaphor for taking care of our mental health 🌱✨ Conversations about mental health often center around mental illness, but we wanted to tell a story about how our mental health can improve when we learn to look after it! #MentalHealthAwarenessMonth
Throughout the month we’ll be sharing ideas and information around mental health that we used in making Hero’s Guide, and if all goes to plan - releasing the game at the end of Mental Health Awareness Week (10th - 16th) #mentalhealthawarenessmonth #mentalhealthawarenessmonth2021
Rachel Clancy retweeted
My business is a #wearable mobile phone/tracker which I think can be very useful for the elderly who are living alone or who need to self isolate during these unprecedented times. I would like to offer these highly discounted and free if necessary. #coronavirus #LockdownLondon
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This guy getting me thru life today
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Here's the audio from our #EGX2019 panel on mental health advocacy in video games. Thanks to the amazing panel of @Ninfa_dp @hood_vic @LaurakBuzz & @_Fance, we heard a fascinating discussion that went beyond representation & onto care for creators. 1/2 gamingthemind.org/2019/10/25…
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Rachel Clancy retweeted
A full house for @gamingthemind talk! #EGX #HoneyBadgersEverywhere #MentalHealth – at England, United Kingdom
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Rachel Clancy retweeted
Full panel of awesome women talking about mental health advocacy in video games! #EGX – at United Kingdom
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I had an amazing time at this panel in @EGX with the absolutely awesome @hood_vic, @LaurakBuzz and @_Fance. Thank you so much @gamingthemind for having me on board. 💚
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‘It’s a fleshlight for screaming’ ⁦@igpedgoldsmiths⁩
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We'll be joined by amazing guests @Ninfa_dp, @_Fance, @hood_vic, & @LaurakBuzz for a panel on mental health advocacy in video games! It's at #EGX2019 Fringe Theatre on Saturday 19th October at 2pm, so if you're around on that day, do come check it out! egx.net/egx/2019/fringe-thea…
Thanks @_Fance for telling us about this free event showcasing games projects from Goldsmiths students from 19-21st September! The showcase "considers how games are evolving to critically impact on issues of gender, mental health, sexuality & intimacy" eventbrite.com/e/experiments…
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Friends, there is no better time to start your journey inwards. If you or someone you know has an interest in meditation/mental health and video games then simply RT this message to get a copy of Playne (10 in total, chosen at random). #STEAM #Gaming #mindfulness #meditation
Planning My Human Vacation at EGX 2019 worldgeeklynews.com/games/pl…
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Rachel Clancy retweeted
"What ways could technology be used to help homeless people?" - Thank you @springwise for the great article about Beam! springwise.com/crowdfunding-…