Developing A Hero's Guide To Gardening and catching up on sleep ✨

London, England
Joined March 2009
I'm coming out of twittertirement to share my #VoguBuilds creation made using #processing, #Arduino + a thermal printer! My gf @NftFat did a Vogu collab a while back & I loved the artwork. I want to keep working on this sketch until it can spit out fully randomised features ✨
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How can you address sensitive, personal, and potentially distressing subjects in a healthy way? Watch this VOD of @_Fance leading @kurai and our own Sachin in a discussion about taking care of your mental health while making games *about* mental health! youtube.com/watch?v=prEAlGwu…
Today! @_Fance will be doing a lunchtime talk for @Show__Code's Level Up Hackathon about how gamification can offer so much more than adding points or leaderboards to your playable experience! youtube.com/watch?v=9ogcnJYW…
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Rachel Clancy retweeted
This is something I wrote to go a bit deeper on how I teach game design and how I run the MA in Independent Games at Goldsmiths. Retweets and likes are appreciated and very helpful, as well as comments from students. medium.com/virgo-rising/abou…
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The heart of HGTG is the conversations that players have as Noomi talking to the other characters.⁣ We created scenarios that explore what happens when you want to help or support a friend when you see them having a hard time.⁣ #MentalHealthAwarenessMonth #MentalHealthMatters
Gardening is a wonderful metaphor for taking care of our mental health 🌱✨ Conversations about mental health often center around mental illness, but we wanted to tell a story about how our mental health can improve when we learn to look after it! #MentalHealthAwarenessMonth
Throughout the month we’ll be sharing ideas and information around mental health that we used in making Hero’s Guide, and if all goes to plan - releasing the game at the end of Mental Health Awareness Week (10th - 16th) #mentalhealthawarenessmonth #mentalhealthawarenessmonth2021
Colleen + @MyGatorWatch is offering her wearable mobile phone/tracker on a sliding scale for vulnerable users during the quarantine -
My business is a #wearable mobile phone/tracker which I think can be very useful for the elderly who are living alone or who need to self isolate during these unprecedented times. I would like to offer these highly discounted and free if necessary. #coronavirus #LockdownLondon
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Rachel Clancy retweeted
My business is a #wearable mobile phone/tracker which I think can be very useful for the elderly who are living alone or who need to self isolate during these unprecedented times. I would like to offer these highly discounted and free if necessary. #coronavirus #LockdownLondon
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This guy getting me thru life today
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I went to look up the date of our graduation bc my Dad asked and THEN I realised I missed the deadline for tickets by almost exactly one month. BEANS.
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Thank you very much @indiegamescom! Also very important to mention I made this as a team with @AidaExplorer - She's a talented creative and an amazing mental health advocate too!
.@_Fance's ‘Get Closer’ Cheers Up a Lonely Frog Through Conversation indiegamesplus.com/2019/12/g…
Human Vacation Bureau had her last outing in her blue cabinet at Games Library Night - She too big to be carting around on public transport!
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Myself & @Aoife_Dooley - Your dreamgirls of neurodivergence ✨🧠✨ We both spoke at "Mental Health - Beyond the Lable" by @SCinCAMHS talking about getting our respective adult diagnoses of ASD & ADHD.
Jayne from @KitschInc is helping us get the word out that we are looking for a female/NB dev to help us build #AHerosGuideToGardening!🌱
Do I know any female or NB video games developers? Got a lead for a funded projects relating to emotional literacy in kids and #mentalhealth. If you'd like to be introduced to the team to learn more about this op, let me know! #gamesdevelopers #videogames #freelanceheroes
Here's the audio from our #EGX2019 panel on mental health advocacy in video games. Thanks to the amazing panel of @Ninfa_dp @hood_vic @LaurakBuzz & @_Fance, we heard a fascinating discussion that went beyond representation & onto care for creators. 1/2 gamingthemind.org/2019/10/25…
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