The game has such a bizarre design, leaning very into art brut and early 3d graphics, just mesmerizing. Just got it meself.
I've been solo developing Blood Radiant for over 2 years and I'm finally releasing a demo for Steam Next Fest in October.
Wishlist here to get notified when the demo releases: store.steampowered.com/app/2…
#steamnextfest #nextfest #indiegames #soulslike #lovecraft
Dave Sullivan retweeted
Can’t believe the creators of the monster have lost control of the monster, is there any precedent for this in books or film
Dave Sullivan retweeted
NeRFs + Human Hair
For the first time in CG we have the ability to scan & recreate virtual hair (albeit lowres)
Featuring the wonderful model/actress/entrepreneur/author Joc!
#INGP #AI #NeRF #neuralrendering #volumetric @NVIDIAAIDev @NVIDIAAI #youth83 #idatronic #ximea
Dave Sullivan retweeted

Cartesian Caramel@Cartesian_C7 Aug 2023
United States
United StatesConnected via Netherlands Android AppAccount-level information, not a live location or per-post device.
As requested, the wireframe of the bread baking test #b3d #geometrynodes
Dave Sullivan retweeted
noclip.website/ lets you fly freely around videogame environments, an incredible resource for environment and level designers well worth checking out
Dave Sullivan retweeted
Meta just released MusicGen, a simple and controllable model for music generation
MusicGen is a single stage auto-regressive Transformer model trained over a 32kHz EnCodec tokenizer with 4 codebooks sampled at 50 Hz. Unlike existing methods like MusicLM, MusicGen doesn't not require a self-supervised semantic representation, and it generates all 4 codebooks in one pass. By introducing a small delay between the codebooks, can predict them in parallel, thus having only 50 auto-regressive steps per second of audio
try out the @Gradio demo: huggingface.co/spaces/facebo…
Models on @huggingface: huggingface.co/models?other=…
github: github.com/facebookresearch/…
Dave Sullivan retweeted
this AI beer commercial looks exactly like how an alien intelligence would understand our beer commercials xitter.cf/OnlyBangersEth/status/… – at San Francisco, CA
Dave Sullivan retweeted
The @huggingface RLHF team has been working on setting up infra and basic experiments for about a month.
Here are some tools you may find interesting or useful around preference collection, instruction tuning, chatty-llms, and more.
Helpful, Honest, Harmless, and Huggy 🤗 = H4
Dave Sullivan retweeted
I’m sorry, I simply cannot be cynical about a technology that can accomplish this.
Dave Sullivan retweeted
Threatening to fire people for taking longer than a week to finish a terrible idea that nobody wants is just another example of the brilliance that will get us to Mars by 2018.
Dave Sullivan retweeted
The results looks quite great! With my Shape As Points (SAP) the extracted meshes also preserve fine details. Amazing work from the team @ArashVahdat @frncswllms @ZGojcic @FidlerSanja
LION: Latent Point Diffusion Models for 3D Shape Generation
abs: arxiv.org/abs/2210.06978
project page: nv-tlabs.github.io/LION/
Dave Sullivan retweeted
Happy to share code and videos of my paper Continuous Remeshing for Inverse Rendering😀
github.com/Profactor/continu…
Dave Sullivan retweeted
At this point I think we should leave them do their AI stuff. They don't need us
#gpt3 -> #midjourney
Dave Sullivan retweeted
Very excited to share that our work (now CLIP-Mesh) has been accepted to @SIGGRAPHAsia 2022
Imagine #stablediffusion and #dalle2 but for 3D shapes!
Quick 🧵 highlighting our work and whats new 👇
Text to Mesh Without 3D Supervision Using Limit Subdivision
abs: arxiv.org/abs/2203.13333
project page: nasir.lol/clipmesh
Dave Sullivan retweeted
this is absolutely mindblowing
AI-transformed video + audio (@koe_recast + Stable Diffusion img2img + EbSynth)
all quickly made by a single person for free!































