Solo game dev. Working on an unnamed space sim. Buy Blood Radiant on Steam.

Outer space
Joined July 2010
Dave Sullivan retweeted
The game has such a bizarre design, leaning very into art brut and early 3d graphics, just mesmerizing. Just got it meself.
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Dave Sullivan retweeted
This. Is. Phenomenal. Corrie characters aghast at “London?”
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Dave Sullivan retweeted
Can’t believe the creators of the monster have lost control of the monster, is there any precedent for this in books or film
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Dave Sullivan retweeted
Smooth brains, No more!🧠 #b3d #geometrynodes
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NeRFs + Human Hair For the first time in CG we have the ability to scan & recreate virtual hair (albeit lowres) Featuring the wonderful model/actress/entrepreneur/author Joc! #INGP #AI #NeRF #neuralrendering #volumetric @NVIDIAAIDev @NVIDIAAI #youth83 #idatronic #ximea
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Dave Sullivan retweeted
Cartesian Caramel@Cartesian_C7 Aug 2023
As requested, the wireframe of the bread baking test #b3d #geometrynodes
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noclip.website/ lets you fly freely around videogame environments, an incredible resource for environment and level designers well worth checking out
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Dave Sullivan retweeted
Meta just released MusicGen, a simple and controllable model for music generation MusicGen is a single stage auto-regressive Transformer model trained over a 32kHz EnCodec tokenizer with 4 codebooks sampled at 50 Hz. Unlike existing methods like MusicLM, MusicGen doesn't not require a self-supervised semantic representation, and it generates all 4 codebooks in one pass. By introducing a small delay between the codebooks, can predict them in parallel, thus having only 50 auto-regressive steps per second of audio try out the @Gradio demo: huggingface.co/spaces/facebo… Models on @huggingface: huggingface.co/models?other=… github: github.com/facebookresearch/…
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this AI beer commercial looks exactly like how an alien intelligence would understand our beer commercials xitter.cf/OnlyBangersEth/status/… – at San Francisco, CA
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Dave Sullivan retweeted
It's so over, $100 to achieve text-davinci-003 performance and capable of running on a single GPU
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The @huggingface RLHF team has been working on setting up infra and basic experiments for about a month. Here are some tools you may find interesting or useful around preference collection, instruction tuning, chatty-llms, and more. Helpful, Honest, Harmless, and Huggy 🤗 = H4
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The new jailbreak is so fun
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Dave Sullivan retweeted
I’m sorry, I simply cannot be cynical about a technology that can accomplish this.
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Astonished dog on acid meeting his ancestors
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Threatening to fire people for taking longer than a week to finish a terrible idea that nobody wants is just another example of the brilliance that will get us to Mars by 2018.
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Dave Sullivan retweeted
The results looks quite great! With my Shape As Points (SAP) the extracted meshes also preserve fine details. Amazing work from the team @ArashVahdat @frncswllms @ZGojcic @FidlerSanja
LION: Latent Point Diffusion Models for 3D Shape Generation abs: arxiv.org/abs/2210.06978 project page: nv-tlabs.github.io/LION/
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Happy to share code and videos of my paper Continuous Remeshing for Inverse Rendering😀 github.com/Profactor/continu…
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At this point I think we should leave them do their AI stuff. They don't need us #gpt3 -> #midjourney
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Dave Sullivan retweeted
Very excited to share that our work (now CLIP-Mesh) has been accepted to @SIGGRAPHAsia 2022 Imagine #stablediffusion and #dalle2 but for 3D shapes! Quick 🧵 highlighting our work and whats new 👇
Text to Mesh Without 3D Supervision Using Limit Subdivision abs: arxiv.org/abs/2203.13333 project page: nasir.lol/clipmesh
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Dave Sullivan retweeted
this is absolutely mindblowing AI-transformed video + audio (@koe_recast + Stable Diffusion img2img + EbSynth) all quickly made by a single person for free!
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