Full time developer making a 2D MMO in my spare time. https://xitter.cf/t.co/pfnQ5alCgw

Joined February 2017
The main challenge with my game over the past month is procedural generation and how best to do it. I could use noise maps but the main issue is the blending of the biomes together. So I made a tool to do it for any texture blending into any other one!
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Over the past 4 years I've been making a small 2D game that has ballooned in size and now is a wip mmo rouge like. Still lots to do, but going to be more active posting updates about it! discord.gg/nN5gb7xWnG
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I can finally talk about this project that has been going on for a while, an RP2040 based Game Boy Flashcart The custom cartridge was designed by me, and the Research & Firmware was done by @_0xen reddit.com/r/raspberry_pi/co…
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Finally finished my masters year raytracing project :) So happy its finished, I had lots of fun working on it! @VulkanAPI youtube.com/watch?v=17smxYjR…
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Just touching up some RTX demo scenes before recording my masters year project video! @VulkanAPI #RTX
Had a good play today with #smilebasic4 need to think of a project to commit too :)
Added a basic interface to allow selecting of games, need to add a debugging console as well as a key mapper
On this lovely crigle morn I have managed to get Saving in my emulator as well as fixing issues with games such as pokemon from not being able to run :3
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I was asked how fast my JIT Compiler for Gameboy is..... I hadn't even considered that emulators are JIT's xD
Got my Gameboy emulator further today. I can now manage the first half of "Is that a demo in your pocket". Most the graphical issues are down to not having Gameboy color rendering support yet, but progress!
When you find yourself ranting about the PS1 and the fact that its processor has the capacity to support floating point numbers, but they did not ship the co processor for it, but the BIOS contains the function calls for FPN....who made this console!!
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The PS1 with its MIPS cpu has a place in hell! Load delay slots are the devils work xD Loading data into a register, but after the next instruction is called, not on the one that requested it :S
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Only about 1/4th of the way through implementing enough of a PS1 Emulator to get the BIOS running, baby steps.
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I made the biggest change to my raytracing project so far and it is taking it one step closer to being completed. I now have an average 60fps with my raytracer, up from ~29, but as well as this, it now can create a much more accurate Depth of Field effect! @VulkanAPI @nvidia
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Got a very basic compute shader working finally in @VulkanAPI . All it does is switch two elements of an array around. BUT its a start